love-demo2/shader/non_block.frag

19 lines
346 B
GLSL

#version 330 core
in VS_OUT {
vec3 Position; // world coordinates
vec3 Normal;
vec2 Texture;
} fs_in;
layout (location = 0) out vec3 Position;
layout (location = 1) out vec4 Normal;
layout (location = 2) out vec3 Color;
void main()
{
Position = fs_in.Position;
Normal = vec4(normalize(fs_in.Normal), 0.0);
Color = vec3(0, 1, 1);
}