love-demo2/shader/collada/static.vert

13 lines
247 B
GLSL

#version 430 core
layout (location = 0) in vec3 Position;
layout (location = 1) in vec3 Normal;
layout (location = 2) in vec3 Texture;
layout (location = 0) uniform mat4 Transform;
void main()
{
gl_Position = Transform * vec4(Position, 1);
}