love-demo2/include/geometry_buffer.h
2026-03-19 00:35:00 -05:00

81 lines
2.7 KiB
C++

#pragma once
#include <assert.h>
#include "glad/gl.h"
#include "window.h"
template <int render_target_count>
struct geometry_buffer {
unsigned int framebuffer;
unsigned int target[render_target_count]; // textures
unsigned int renderbuffer;
int initialized;
int width;
int height;
};
struct target_type {
GLint internal_format;
GLenum attachment;
};
struct target_name {
enum {
POSITION = 0,
NORMAL = 1,
COLOR = 2,
BLOCK = 3,
};
};
template <int render_target_count>
void init_geometry_buffer(geometry_buffer<render_target_count>& geometry_buffer, target_type const * const types)
{
int width = window::width;
int height = window::height;
if ((geometry_buffer.initialized == 1) && (width == geometry_buffer.width) && (height == geometry_buffer.height)) {
return;
}
if (geometry_buffer.initialized) {
glDeleteFramebuffers(1, &geometry_buffer.framebuffer);
glDeleteTextures(render_target_count, geometry_buffer.target);
glDeleteRenderbuffers(1, &geometry_buffer.renderbuffer);
}
glGenFramebuffers(1, &geometry_buffer.framebuffer);
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, geometry_buffer.framebuffer);
glGenTextures(render_target_count, geometry_buffer.target);
for (int i = 0; i < render_target_count; i++) {
glBindTexture(GL_TEXTURE_2D, geometry_buffer.target[i]);
glTexImage2D(GL_TEXTURE_2D, 0, types[i].internal_format, width, height, 0, GL_RGBA, GL_FLOAT, NULL);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, types[i].attachment, GL_TEXTURE_2D, geometry_buffer.target[i], 0);
}
static_assert(render_target_count <= 8);
static GLenum const attachments[8] = {
GL_COLOR_ATTACHMENT0, GL_COLOR_ATTACHMENT1, GL_COLOR_ATTACHMENT2, GL_COLOR_ATTACHMENT3,
GL_COLOR_ATTACHMENT4, GL_COLOR_ATTACHMENT5, GL_COLOR_ATTACHMENT6, GL_COLOR_ATTACHMENT7,
};
glDrawBuffers(render_target_count, attachments); // bound to GL_DRAW_FRAMEBUFFER
glGenRenderbuffers(1, &geometry_buffer.renderbuffer);
glBindRenderbuffer(GL_RENDERBUFFER, geometry_buffer.renderbuffer);
glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT, width, height);
glFramebufferRenderbuffer(GL_DRAW_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, geometry_buffer.renderbuffer);
assert(glCheckFramebufferStatus(GL_DRAW_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE);
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
geometry_buffer.initialized = 1;
geometry_buffer.width = width;
geometry_buffer.height = height;
}