29 lines
697 B
GLSL
29 lines
697 B
GLSL
#version 430 core
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in vec4 PixelTexture;
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layout (location = 0, binding = 0) uniform sampler2D FlameSampler;
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layout (location = 1) uniform int Frame;
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layout (location = 0) out vec3 Position;
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layout (location = 1) out vec4 Normal;
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layout (location = 2) out vec3 Color;
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layout (location = 3) out vec4 Block;
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const float frames = 1.0 / 4.0;
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void main()
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{
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vec2 coord = vec2(PixelTexture.x, 1.0 - PixelTexture.y) * vec2(1, frames) + vec2(0, frames * Frame);
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vec4 texture_color = texture(FlameSampler, coord);
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if (texture_color.w == 0) {
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discard;
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return;
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}
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Position = vec3(0, 0, 0);
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Normal = vec4(0, 0, 0, 0);
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Color = vec3(texture_color.xyz);
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Block = vec4(-1, -1, -1, -1);
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}
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