love-demo2/minecraft/gen/obj_write.py

21 lines
747 B
Python

import struct
import vec3
import obj
import obj_state
def write_vertex_buffer(f, vertex_buffer):
for position, normal, texture in vertex_buffer:
position = vec3.mul(position, 0.5)
f.write(struct.pack("<eeeeeeee", *position, *normal, *texture))
def write_indices(f, index_format, index_buffer):
for i in range(len(index_buffer)):
f.write(struct.pack(index_format, index_buffer[i]))
def write_obj(vertex_buffer, index_buffer, index_lookup, path):
index_start = len(index_buffer)
state = obj.parse_obj_from_filename(path)
obj_state.append_triangles(state, vertex_buffer, index_buffer, index_lookup)
index_count = len(index_buffer) - index_start
print(f"{index_start}, {index_count}, // {path}")