love-demo2/src/hud.cpp

122 lines
3.6 KiB
C++

#include <stdio.h>
#include <string.h>
#include "directxmath/directxmath.h"
#include "font.h"
#include "view.h"
extern font::font * terminus_fonts;
extern unsigned int empty_vertex_array_object;
extern unsigned int quad_index_buffer;
extern float current_time;
extern float last_frame_time;
// depends on:
// - font::load
// - load_quad_program
// - load_quad_index_buffer
// - empty_vertex_array_object
extern float mouse_position[3];
extern float mouse_block[3];
namespace hud {
template <typename T, typename... Args>
void labeled_value(char * const buf, char const * const label, char const * const format, Args... args)
{
const int label_length = strlen(label);
memcpy(buf, label, label_length);
int len = snprintf(&buf[label_length], 511 - label_length, format, args...);
buf[label_length + len] = 0;
}
inline static float draw_vector(font::font const& ter_best, char * const buf, float y, char const * const label, XMVECTOR vec)
{
labeled_value<float>(buf, label, ": %5.2f %5.2f %5.2f", XMVectorGetX(vec), XMVectorGetY(vec), XMVectorGetZ(vec));
font::draw_string(ter_best, buf, 10, y);
y += ter_best.desc->glyph_height;
return y;
}
static int average_init = 0;
static int average_ix = 0;
static float rolling_sum = 0;
static float averages[16] = {};
const int frame_warmup = 10;
static float update_average(float value)
{
if (average_init < frame_warmup) {
average_init += 1;
return 0.0f;
}
if (average_init == frame_warmup) {
assert(average_ix == 0);
rolling_sum = value * 16.0f;
for (int i = 0; i < 16; i++) {
averages[i] = value;
}
average_init += 1;
} else {
rolling_sum -= averages[average_ix];
rolling_sum += value;
averages[average_ix] = value;
average_ix = (average_ix + 1) % 16;
}
return rolling_sum * (1.0f / 16.0f);
}
void draw()
{
char buf[512];
float y = 10.0f;
int font_ix = font::best_font(font::terminus, font::terminus_length);
font::font const& ter_best = terminus_fonts[font_ix];
font::draw_start(ter_best, empty_vertex_array_object, quad_index_buffer);
labeled_value<float>(buf, "fov: ", "%.3f", view::state.fov);
font::draw_string(ter_best, buf, 10, y);
y += ter_best.desc->glyph_height;
labeled_value<int>(buf, "font_height: ", "%d", ter_best.desc->glyph_height);
font::draw_string(ter_best, buf, 10, y);
y += ter_best.desc->glyph_height;
/*
labeled_value<float>(buf, "lighting.quadratic: ", "%.2f", lighting.quadratic);
font::draw_string(ter_best, buf, 10, y);
y += ter_best.desc->glyph_height;
labeled_value<float>(buf, "lighting.linear: ", "%.2f", lighting.linear);
font::draw_string(ter_best, buf, 10, y);
y += ter_best.desc->glyph_height;
*/
y = draw_vector(ter_best, buf, y, "eye", view::state.eye);
y = draw_vector(ter_best, buf, y, "at", view::state.at);
y = draw_vector(ter_best, buf, y, "forward", view::state.forward);
labeled_value<float>(buf, "pitch: ", "%.4f", view::state.pitch);
font::draw_string(ter_best, buf, 10, y);
y += ter_best.desc->glyph_height;
labeled_value<float>(buf, "frame_rate_avg: ", "%.2f", 1.0f / update_average(current_time - last_frame_time));
font::draw_string(ter_best, buf, 10, y);
y += ter_best.desc->glyph_height;
font::draw_string(ter_best, "mouse:", 10, y);
y += ter_best.desc->glyph_height;
y = draw_vector(ter_best, buf, y, " position", XMLoadFloat3((XMFLOAT3*)mouse_position));
y = draw_vector(ter_best, buf, y, " block", XMLoadFloat3((XMFLOAT3*)mouse_block));
}
}