19 lines
335 B
GLSL
19 lines
335 B
GLSL
#version 330 core
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in VS_OUT {
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vec3 Position; // world coordinates
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vec3 Normal;
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vec2 Texture;
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} fs_in;
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layout (location = 0) out vec3 Position;
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layout (location = 1) out vec3 Normal;
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layout (location = 2) out vec3 Color;
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void main()
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{
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Position = fs_in.Position;
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Normal = normalize(fs_in.Normal);
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Color = vec3(0, 1, 1);
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}
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