love-demo2/shader/line.frag
2026-03-09 22:56:08 -05:00

19 lines
345 B
GLSL

#version 330 core
in VS_OUT {
vec3 Position; // world coordinates
vec3 Normal;
vec2 Texture;
} fs_in;
layout (location = 0) out vec3 Position;
layout (location = 1) out vec3 Normal;
layout (location = 2) out vec3 Color;
void main()
{
Position = fs_in.Position.xzy;
Normal = normalize(fs_in.Normal.xzy);
Color = vec3(0.5, 0, 1);
}