19 lines
369 B
GLSL
19 lines
369 B
GLSL
#version 430 core
|
|
|
|
layout (location = 0) in vec3 Position;
|
|
layout (location = 1) in vec3 Normal;
|
|
layout (location = 2) in vec2 Texture;
|
|
|
|
layout (location = 0) uniform mat4 Transform;
|
|
|
|
out vec3 PixelNormal;
|
|
out vec2 PixelTexture;
|
|
|
|
void main()
|
|
{
|
|
PixelNormal = Normal;
|
|
PixelTexture = vec2(Texture.x, 1.0 - Texture.y);
|
|
|
|
gl_Position = Transform * vec4(Position, 1);
|
|
}
|