love-demo2/shader/collada/skinned.vert

19 lines
369 B
GLSL

#version 430 core
layout (location = 0) in vec3 Position;
layout (location = 1) in vec3 Normal;
layout (location = 2) in vec2 Texture;
layout (location = 0) uniform mat4 Transform;
out vec3 PixelNormal;
out vec2 PixelTexture;
void main()
{
PixelNormal = Normal;
PixelTexture = vec2(Texture.x, 1.0 - Texture.y);
gl_Position = Transform * vec4(Position, 1);
}