love-demo2/shader/non_block.vert

25 lines
442 B
GLSL

#version 330 core
// per-vertex:
in vec3 Position;
in vec3 Normal;
in vec2 Texture;
out VS_OUT {
vec3 Position;
vec3 Normal;
vec2 Texture;
} vs_out;
uniform mat4 WorldTransform;
uniform mat4 Transform;
void main()
{
vs_out.Position = (WorldTransform * vec4(Position.xzy, 1.0)).xyz;
vs_out.Normal = (WorldTransform * vec4(Normal.xzy, 0.0)).xyz;
vs_out.Texture = Texture;
gl_Position = Transform * vec4(Position.xzy, 1.0);
}