love-demo2/shader/line.vert
2026-03-09 22:56:08 -05:00

28 lines
443 B
GLSL

#version 330 core
// per-vertex:
in vec3 Position;
in vec3 Normal;
in vec2 Texture;
// per-instance:
in vec3 BlockPosition;
out VS_OUT {
vec3 Position;
vec3 Normal;
vec2 Texture;
} vs_out;
uniform mat4 Transform;
void main()
{
vec3 position = Position + BlockPosition; // world coordinates
vs_out.Position = position;
vs_out.Normal = Normal;
vs_out.Texture = Texture;
gl_Position = Transform * vec4(position.xzy, 1.0);
}