14 lines
347 B
C++

#pragma once
#include "collada/types.h"
#include "collada/instance_types.h"
namespace collada::node_state {
struct state {
instance_types::node * node_instances;
void allocate_node_instances(types::node const * const * const nodes, int nodes_count);
void update_node_world_transform(instance_types::node & node_instance);
};
};