#version 330 core in VS_OUT { vec3 Position; // world coordinates vec3 Normal; vec2 Texture; } fs_in; layout (location = 0) out vec3 Position; layout (location = 1) out vec4 Normal; layout (location = 2) out vec3 Color; void main() { Position = fs_in.Position; Normal = vec4(normalize(fs_in.Normal), 0.0); Color = vec3(0, 1, 1); }