#include #include #include #include #include #include #include #include #include #include "glad/gl.h" #include extern void load(); extern void draw(); int main() { glfwInitHint(GLFW_PLATFORM, GLFW_PLATFORM_X11); glfwInit(); glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3); glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3); //glfwWindowHint(GLFW_OPENGL_DEBUG_CONTEXT, GLFW_TRUE); GLFWwindow* window = glfwCreateWindow(1024, 1024, "LearnOpenGL", NULL, NULL); if (window == NULL) { const char* description; glfwGetError(&description); printf("Failed to create GLFW window: %s\n", description); glfwTerminate(); return -1; } glfwMakeContextCurrent(window); gladLoadGL(glfwGetProcAddress); glViewport(0, 0, 1024, 1024); load(); while(!glfwWindowShouldClose(window)) { if(glfwGetKey(window, GLFW_KEY_ESCAPE) == GLFW_PRESS) glfwSetWindowShouldClose(window, true); draw(); glfwSwapBuffers(window); glfwPollEvents(); } glfwTerminate(); return 0; }