#include #include #include "directxmath/directxmath.h" #include "glad/gl.h" #include "font/bitmap.h" #include "font/outline.h" #include "view.h" #include "window.h" extern font::bitmap::font * terminus_fonts; extern font::outline::font * uncial_antiqua_fonts; extern unsigned int empty_vertex_array_object; extern unsigned int quad_index_buffer; extern float current_time; extern float last_frame_time; // depends on: // - font::bitmap::load // - load_quad_program // - load_quad_index_buffer // - empty_vertex_array_object extern float mouse_position[3]; extern float mouse_block[3]; namespace hud { template void labeled_value(char * const buf, char const * const label, char const * const format, Args... args) { const int label_length = strlen(label); memcpy(buf, label, label_length); int len = snprintf(&buf[label_length], 511 - label_length, format, args...); buf[label_length + len] = 0; } inline static float draw_vector(font::bitmap::font const& ter_best, char * const buf, float y, char const * const label, XMVECTOR vec) { labeled_value(buf, label, ": %5.2f %5.2f %5.2f %5.2f", XMVectorGetX(vec), XMVectorGetY(vec), XMVectorGetZ(vec), XMVectorGetW(vec)); font::bitmap::draw_string(ter_best, buf, 10, y); y += ter_best.desc->glyph_height; return y; } static int average_init = 0; static int average_ix = 0; static float rolling_sum = 0; static float averages[16] = {}; const int frame_warmup = 10; static float update_average(float value) { if (average_init < frame_warmup) { average_init += 1; return 0.0f; } if (average_init == frame_warmup) { assert(average_ix == 0); rolling_sum = value * 16.0f; for (int i = 0; i < 16; i++) { averages[i] = value; } average_init += 1; } else { rolling_sum -= averages[average_ix]; rolling_sum += value; averages[average_ix] = value; average_ix = (average_ix + 1) % 16; } return rolling_sum * (1.0f / 16.0f); } template static float draw_label(font::bitmap::font const& font, char * buf, float x, float y, char const * const label, char const * const format, Args... args) { labeled_value(buf, label, format, args...); font::bitmap::draw_string(font, buf, x, y); return y + font.desc->glyph_height; } static int frame = 0; void draw() { static char buf[512]; float y = 10.0f; int font_ix = font::bitmap::best_font(font::bitmap::terminus, font::bitmap::terminus_length); font::bitmap::font const& ter_best = terminus_fonts[font_ix]; font::bitmap::draw_start(ter_best, empty_vertex_array_object, quad_index_buffer); //y = draw_label(ter_best, buf, 10, y, "fov: ", "%.3f", view::state.fov); //y = draw_label(ter_best, buf, 10, y, "font_height: ", "%d", ter_best.desc->glyph_height); font::bitmap::draw_string(ter_best, "keyboard:", 10, y); y += ter_best.desc->glyph_height; font::bitmap::draw_string(ter_best, " move: w/a/s/d", 10, y); y += ter_best.desc->glyph_height; font::bitmap::draw_string(ter_best, " look: up/down/left/right", 10, y); y += ter_best.desc->glyph_height; font::bitmap::draw_string(ter_best, " elevate: q/e", 10, y); y += ter_best.desc->glyph_height; font::bitmap::draw_string(ter_best, " warp: l", 10, y); y += ter_best.desc->glyph_height; font::bitmap::draw_string(ter_best, "gamepad:", 10, y); y += ter_best.desc->glyph_height; font::bitmap::draw_string(ter_best, " move: right stick", 10, y); y += ter_best.desc->glyph_height; font::bitmap::draw_string(ter_best, " look: left stick", 10, y); y += ter_best.desc->glyph_height; font::bitmap::draw_string(ter_best, " warp: a", 10, y); y += ter_best.desc->glyph_height; font::bitmap::draw_string(ter_best, "mouse:", 10, y); y += ter_best.desc->glyph_height; y = draw_vector(ter_best, buf, y, " position", XMLoadFloat4((XMFLOAT4*)mouse_position)); y = draw_vector(ter_best, buf, y, " block", XMLoadFloat4((XMFLOAT4*)mouse_block)); if (frame++ > 60 * 10) return; font::outline::draw_start(uncial_antiqua_fonts[0], empty_vertex_array_object, quad_index_buffer); char const * title = "Technical demo: Bibliotheca"; int const title_length = strlen(title); int title_width = 563; int title_height = 31; int title_x = (window::width - title_width) / 2.0; int title_y = (window::height - title_height) / 2.0; glBlendFunc(GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA); font::outline::draw_string(uncial_antiqua_fonts[0], title, title_x + 3, title_y + 3); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); font::outline::draw_string(uncial_antiqua_fonts[0], title, title_x + 0, title_y + 0); /* y = draw_label(ter_best, buf, 10, y, "lighting.quadratic: ", "%.2f", lighting.quadratic); y = draw_label(ter_best, buf, 10, y, "lighting.linear: ", "%.2f", lighting.linear); */ /* y = draw_vector(ter_best, buf, y, "eye", XMVectorSetW(view::state.eye, 0)); y = draw_vector(ter_best, buf, y, "at", XMVectorSetW(view::state.at, 0)); y = draw_vector(ter_best, buf, y, "forward", XMVectorSetW(view::state.forward, 0)); y = draw_label(ter_best, buf, 10, y, "pitch: ", "%.4f", view::state.pitch); y = draw_label(ter_best, buf, 10, y, "frame_rate_avg: ", "%.2f", 1.0f / update_average(current_time - last_frame_time)); */ } }