#include "opengl.h" #include "collada/effect.h" namespace collada::effect { unsigned int program_static; unsigned int program_skinned; void load_effects() { program_static = compile_from_files("shader/collada/static.vert", nullptr, "shader/collada/generic.frag"); program_skinned = compile_from_files("shader/collada/skinned.vert", nullptr, "shader/collada/generic.frag"); } }