#pragma once #include "directxmath/directxmath.h" namespace line_art { void load(); void load_ray_vertex_buffer(XMVECTOR const & a, XMVECTOR const & b); XMMATRIX view(); XMMATRIX projection(); void set_transform(XMMATRIX const & transform); void draw_line(XMMATRIX const & transform, XMVECTOR const & a, XMVECTOR const & b); void draw_sphere(XMMATRIX const & transform, XMVECTOR const & center, float radius); void draw_capsule(XMMATRIX const & transform, XMVECTOR a, XMVECTOR b, float radius); void draw_cube(XMMATRIX const & transform, XMVECTOR const & position); void scene_start(XMMATRIX const & transform); void draw_grid(XMMATRIX const & transform); void set_color(float r, float g, float b); void set_colorv(XMFLOAT3 const & value); }