#version 330 core in VS_OUT { vec3 Position; // world coordinates vec3 Normal; vec2 Texture; } fs_in; layout (location = 0) out vec3 Position; layout (location = 1) out vec3 Normal; layout (location = 2) out vec3 Color; void main() { Position = fs_in.Position.xzy; Normal = normalize(fs_in.Normal.xzy); Color = vec3(0.5, 0, 1); }