move hud rendering to hud namespace
This commit is contained in:
parent
9b1d4b08d5
commit
e334d6be17
3
Makefile
3
Makefile
@ -28,7 +28,8 @@ OBJS = \
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src/inthash.o \
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src/inthash.o \
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src/non_block.o \
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src/non_block.o \
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src/view.o \
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src/view.o \
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src/minecraft.o
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src/minecraft.o \
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src/hud.o
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all: test.so
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all: test.so
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6
include/hud.h
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6
include/hud.h
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@ -0,0 +1,6 @@
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#pragma once
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namespace hud {
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void draw();
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}
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114
src/hud.cpp
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114
src/hud.cpp
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@ -0,0 +1,114 @@
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#include <stdio.h>
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#include <string.h>
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#include "directxmath/directxmath.h"
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#include "font.h"
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#include "view.h"
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extern font::font * terminus_fonts;
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extern unsigned int empty_vertex_array_object;
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extern unsigned int quad_index_buffer;
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extern float current_time;
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extern float last_frame_time;
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// depends on:
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// - font::load
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// - load_quad_program
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// - load_quad_index_buffer
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// - empty_vertex_array_object
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namespace hud {
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template <typename T, typename... Args>
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void labeled_value(char * const buf, char const * const label, char const * const format, Args... args)
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{
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const int label_length = strlen(label);
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memcpy(buf, label, label_length);
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int len = snprintf(&buf[label_length], 511 - label_length, format, args...);
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buf[label_length + len] = 0;
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}
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inline static float draw_vector(font::font const& ter_best, char * const buf, float y, char const * const label, XMVECTOR vec)
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{
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labeled_value<float>(buf, label, ": %5.2f %5.2f %5.2f", XMVectorGetX(vec), XMVectorGetY(vec), XMVectorGetZ(vec));
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font::draw_string(ter_best, buf, 10, y);
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y += ter_best.desc->glyph_height;
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return y;
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}
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static int average_init = 0;
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static int average_ix = 0;
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static float rolling_sum = 0;
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static float averages[16] = {};
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const int frame_warmup = 10;
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static float update_average(float value)
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{
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if (average_init < frame_warmup) {
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average_init += 1;
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return 0.0f;
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}
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if (average_init == frame_warmup) {
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assert(average_ix == 0);
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rolling_sum = value * 16.0f;
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for (int i = 0; i < 16; i++) {
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averages[i] = value;
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}
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average_init += 1;
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} else {
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rolling_sum -= averages[average_ix];
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rolling_sum += value;
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averages[average_ix] = value;
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average_ix = (average_ix + 1) % 16;
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}
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return rolling_sum * (1.0f / 16.0f);
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}
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void draw()
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{
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char buf[512];
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float y = 10.0f;
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int font_ix = font::best_font(font::terminus, font::terminus_length);
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font::font const& ter_best = terminus_fonts[font_ix];
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font::draw_start(ter_best, empty_vertex_array_object, quad_index_buffer);
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labeled_value<float>(buf, "fov: ", "%.3f", view::state.fov);
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font::draw_string(ter_best, buf, 10, y);
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y += ter_best.desc->glyph_height;
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labeled_value<int>(buf, "font_height: ", "%d", ter_best.desc->glyph_height);
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font::draw_string(ter_best, buf, 10, y);
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y += ter_best.desc->glyph_height;
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/*
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labeled_value<float>(buf, "lighting.quadratic: ", "%.2f", lighting.quadratic);
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font::draw_string(ter_best, buf, 10, y);
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y += ter_best.desc->glyph_height;
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labeled_value<float>(buf, "lighting.linear: ", "%.2f", lighting.linear);
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font::draw_string(ter_best, buf, 10, y);
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y += ter_best.desc->glyph_height;
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*/
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y = draw_vector(ter_best, buf, y, "eye", view::state.eye);
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y = draw_vector(ter_best, buf, y, "forward", view::state.forward);
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labeled_value<float>(buf, "pitch: ", "%.4f", view::state.pitch);
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font::draw_string(ter_best, buf, 10, y);
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y += ter_best.desc->glyph_height;
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labeled_value<float>(buf, "frame_rate_avg: ", "%.2f", 1.0f / update_average(current_time - last_frame_time));
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font::draw_string(ter_best, buf, 10, y);
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y += ter_best.desc->glyph_height;
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}
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}
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124
src/test.cpp
124
src/test.cpp
@ -14,6 +14,7 @@
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#include "view.h"
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#include "view.h"
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#include "non_block.h"
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#include "non_block.h"
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#include "minecraft.h"
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#include "minecraft.h"
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#include "hud.h"
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struct line_location {
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struct line_location {
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struct {
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struct {
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@ -59,18 +60,24 @@ struct lighting_location {
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static unsigned int lighting_program;
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static unsigned int lighting_program;
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static lighting_location lighting_location;
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static lighting_location lighting_location;
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static unsigned int empty_vertex_array_object = -1;
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static unsigned int quad_index_buffer = -1;
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static XMFLOAT3 mouse_position;
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static XMFLOAT3 mouse_position;
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static bool mouse_position_sample = true;
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static bool mouse_position_sample = true;
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static XMVECTOR mouse_ray_position;
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static XMVECTOR mouse_ray_position;
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static float current_time;
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static float last_frame_time;
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static unsigned int light_uniform_buffer;
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static unsigned int light_uniform_buffer;
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//////////////////////////////////////////////////////////////////////
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// globals
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//////////////////////////////////////////////////////////////////////
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unsigned int empty_vertex_array_object = -1;
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unsigned int quad_index_buffer = -1;
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float current_time;
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float last_frame_time;
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font::font * terminus_fonts;
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void load_quad_index_buffer()
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void load_quad_index_buffer()
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{
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{
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uint8_t const data[] = {
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uint8_t const data[] = {
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@ -83,8 +90,6 @@ void load_quad_index_buffer()
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glBufferData(GL_ELEMENT_ARRAY_BUFFER, data_size, data, GL_STATIC_DRAW);
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glBufferData(GL_ELEMENT_ARRAY_BUFFER, data_size, data, GL_STATIC_DRAW);
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
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glGenVertexArrays(1, &empty_vertex_array_object);
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}
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}
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void load_quad_program()
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void load_quad_program()
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@ -215,8 +220,6 @@ extern "C" {
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void * SDL_GL_GetProcAddress(const char *proc);
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void * SDL_GL_GetProcAddress(const char *proc);
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}
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}
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font::font * terminus_fonts;
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struct short_point {
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struct short_point {
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short x;
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short x;
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short y;
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short y;
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@ -374,6 +377,7 @@ void load(const char * source_path)
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// quad
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// quad
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//////////////////////////////////////////////////////////////////////
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//////////////////////////////////////////////////////////////////////
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glGenVertexArrays(1, &empty_vertex_array_object);
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load_quad_program();
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load_quad_program();
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load_quad_index_buffer();
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load_quad_index_buffer();
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@ -467,104 +471,6 @@ void update(float time)
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view::update_transforms();
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view::update_transforms();
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}
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}
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template <typename T>
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void labeled_value(char * const buf, char const * const label, char const * const format, T value)
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{
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const int label_length = strlen(label);
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memcpy(buf, label, label_length);
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int len = snprintf(&buf[label_length], 511 - label_length, format, value);
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buf[label_length + len] = 0;
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}
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inline static float draw_vector(font::font const& ter_best, char * const buf, float y, char const * const label, XMVECTOR vec)
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{
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labeled_value<float>(buf, label, ".x: %.2f", XMVectorGetX(vec));
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font::draw_string(ter_best, buf, 10, y);
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y += ter_best.desc->glyph_height;
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labeled_value<float>(buf, label, ".y: %.2f", XMVectorGetY(vec));
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font::draw_string(ter_best, buf, 10, y);
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y += ter_best.desc->glyph_height;
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labeled_value<float>(buf, label, ".z: %.2f", XMVectorGetZ(vec));
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font::draw_string(ter_best, buf, 10, y);
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y += ter_best.desc->glyph_height;
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return y;
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}
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static int average_init = 0;
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static int average_ix = 0;
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static float rolling_sum = 0;
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static float averages[16] = {};
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const int frame_warmup = 10;
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float update_average(float value)
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{
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if (average_init < frame_warmup) {
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average_init += 1;
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return 0.0f;
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}
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if (average_init == frame_warmup) {
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assert(average_ix == 0);
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rolling_sum = value * 16.0f;
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for (int i = 0; i < 16; i++) {
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averages[i] = value;
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}
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average_init += 1;
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} else {
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rolling_sum -= averages[average_ix];
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rolling_sum += value;
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averages[average_ix] = value;
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average_ix = (average_ix + 1) % 16;
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}
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return rolling_sum * (1.0f / 16.0f);
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}
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void draw_hud()
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{
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char buf[512];
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float y = 10.0f;
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int font_ix = font::best_font(font::terminus, font::terminus_length);
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font::font const& ter_best = terminus_fonts[font_ix];
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font::draw_start(ter_best, empty_vertex_array_object, quad_index_buffer);
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labeled_value<float>(buf, "fov: ", "%.3f", view::state.fov);
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font::draw_string(ter_best, buf, 10, y);
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y += ter_best.desc->glyph_height;
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labeled_value<int>(buf, "font_height: ", "%d", ter_best.desc->glyph_height);
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font::draw_string(ter_best, buf, 10, y);
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y += ter_best.desc->glyph_height;
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labeled_value<float>(buf, "lighting.quadratic: ", "%.2f", lighting.quadratic);
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font::draw_string(ter_best, buf, 10, y);
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y += ter_best.desc->glyph_height;
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labeled_value<float>(buf, "lighting.linear: ", "%.2f", lighting.linear);
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font::draw_string(ter_best, buf, 10, y);
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y += ter_best.desc->glyph_height;
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y = draw_vector(ter_best, buf, y, "eye", view::state.eye);
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y = draw_vector(ter_best, buf, y, "forward", view::state.forward);
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labeled_value<float>(buf, "pitch: ", "%.9f", view::state.pitch);
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font::draw_string(ter_best, buf, 10, y);
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y += ter_best.desc->glyph_height;
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XMVECTOR position = XMLoadFloat3(&mouse_position);
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y = draw_vector(ter_best, buf, y, "mouse_position", position);
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y = draw_vector(ter_best, buf, y, "mouse_ray_position", mouse_ray_position);
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labeled_value<float>(buf, "frame_rate_avg: ", "%.2f", 1.0f / update_average(current_time - last_frame_time));
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font::draw_string(ter_best, buf, 10, y);
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y += ter_best.desc->glyph_height;
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}
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void draw_quad()
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void draw_quad()
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{
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{
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glUseProgram(quad_program);
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glUseProgram(quad_program);
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@ -752,7 +658,7 @@ void draw()
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draw_lighting();
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draw_lighting();
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//draw_quad();
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//draw_quad();
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draw_hud();
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hud::draw();
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last_frame_time = current_time;
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last_frame_time = current_time;
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}
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}
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