move hud rendering to hud namespace

This commit is contained in:
Zack Buhman 2026-03-11 23:35:32 -05:00
parent 9b1d4b08d5
commit e334d6be17
4 changed files with 137 additions and 110 deletions

View File

@ -28,7 +28,8 @@ OBJS = \
src/inthash.o \
src/non_block.o \
src/view.o \
src/minecraft.o
src/minecraft.o \
src/hud.o
all: test.so

6
include/hud.h Normal file
View File

@ -0,0 +1,6 @@
#pragma once
namespace hud {
void draw();
}

114
src/hud.cpp Normal file
View File

@ -0,0 +1,114 @@
#include <stdio.h>
#include <string.h>
#include "directxmath/directxmath.h"
#include "font.h"
#include "view.h"
extern font::font * terminus_fonts;
extern unsigned int empty_vertex_array_object;
extern unsigned int quad_index_buffer;
extern float current_time;
extern float last_frame_time;
// depends on:
// - font::load
// - load_quad_program
// - load_quad_index_buffer
// - empty_vertex_array_object
namespace hud {
template <typename T, typename... Args>
void labeled_value(char * const buf, char const * const label, char const * const format, Args... args)
{
const int label_length = strlen(label);
memcpy(buf, label, label_length);
int len = snprintf(&buf[label_length], 511 - label_length, format, args...);
buf[label_length + len] = 0;
}
inline static float draw_vector(font::font const& ter_best, char * const buf, float y, char const * const label, XMVECTOR vec)
{
labeled_value<float>(buf, label, ": %5.2f %5.2f %5.2f", XMVectorGetX(vec), XMVectorGetY(vec), XMVectorGetZ(vec));
font::draw_string(ter_best, buf, 10, y);
y += ter_best.desc->glyph_height;
return y;
}
static int average_init = 0;
static int average_ix = 0;
static float rolling_sum = 0;
static float averages[16] = {};
const int frame_warmup = 10;
static float update_average(float value)
{
if (average_init < frame_warmup) {
average_init += 1;
return 0.0f;
}
if (average_init == frame_warmup) {
assert(average_ix == 0);
rolling_sum = value * 16.0f;
for (int i = 0; i < 16; i++) {
averages[i] = value;
}
average_init += 1;
} else {
rolling_sum -= averages[average_ix];
rolling_sum += value;
averages[average_ix] = value;
average_ix = (average_ix + 1) % 16;
}
return rolling_sum * (1.0f / 16.0f);
}
void draw()
{
char buf[512];
float y = 10.0f;
int font_ix = font::best_font(font::terminus, font::terminus_length);
font::font const& ter_best = terminus_fonts[font_ix];
font::draw_start(ter_best, empty_vertex_array_object, quad_index_buffer);
labeled_value<float>(buf, "fov: ", "%.3f", view::state.fov);
font::draw_string(ter_best, buf, 10, y);
y += ter_best.desc->glyph_height;
labeled_value<int>(buf, "font_height: ", "%d", ter_best.desc->glyph_height);
font::draw_string(ter_best, buf, 10, y);
y += ter_best.desc->glyph_height;
/*
labeled_value<float>(buf, "lighting.quadratic: ", "%.2f", lighting.quadratic);
font::draw_string(ter_best, buf, 10, y);
y += ter_best.desc->glyph_height;
labeled_value<float>(buf, "lighting.linear: ", "%.2f", lighting.linear);
font::draw_string(ter_best, buf, 10, y);
y += ter_best.desc->glyph_height;
*/
y = draw_vector(ter_best, buf, y, "eye", view::state.eye);
y = draw_vector(ter_best, buf, y, "forward", view::state.forward);
labeled_value<float>(buf, "pitch: ", "%.4f", view::state.pitch);
font::draw_string(ter_best, buf, 10, y);
y += ter_best.desc->glyph_height;
labeled_value<float>(buf, "frame_rate_avg: ", "%.2f", 1.0f / update_average(current_time - last_frame_time));
font::draw_string(ter_best, buf, 10, y);
y += ter_best.desc->glyph_height;
}
}

View File

@ -14,6 +14,7 @@
#include "view.h"
#include "non_block.h"
#include "minecraft.h"
#include "hud.h"
struct line_location {
struct {
@ -59,18 +60,24 @@ struct lighting_location {
static unsigned int lighting_program;
static lighting_location lighting_location;
static unsigned int empty_vertex_array_object = -1;
static unsigned int quad_index_buffer = -1;
static XMFLOAT3 mouse_position;
static bool mouse_position_sample = true;
static XMVECTOR mouse_ray_position;
static float current_time;
static float last_frame_time;
static unsigned int light_uniform_buffer;
//////////////////////////////////////////////////////////////////////
// globals
//////////////////////////////////////////////////////////////////////
unsigned int empty_vertex_array_object = -1;
unsigned int quad_index_buffer = -1;
float current_time;
float last_frame_time;
font::font * terminus_fonts;
void load_quad_index_buffer()
{
uint8_t const data[] = {
@ -83,8 +90,6 @@ void load_quad_index_buffer()
glBufferData(GL_ELEMENT_ARRAY_BUFFER, data_size, data, GL_STATIC_DRAW);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
glGenVertexArrays(1, &empty_vertex_array_object);
}
void load_quad_program()
@ -215,8 +220,6 @@ extern "C" {
void * SDL_GL_GetProcAddress(const char *proc);
}
font::font * terminus_fonts;
struct short_point {
short x;
short y;
@ -374,6 +377,7 @@ void load(const char * source_path)
// quad
//////////////////////////////////////////////////////////////////////
glGenVertexArrays(1, &empty_vertex_array_object);
load_quad_program();
load_quad_index_buffer();
@ -467,104 +471,6 @@ void update(float time)
view::update_transforms();
}
template <typename T>
void labeled_value(char * const buf, char const * const label, char const * const format, T value)
{
const int label_length = strlen(label);
memcpy(buf, label, label_length);
int len = snprintf(&buf[label_length], 511 - label_length, format, value);
buf[label_length + len] = 0;
}
inline static float draw_vector(font::font const& ter_best, char * const buf, float y, char const * const label, XMVECTOR vec)
{
labeled_value<float>(buf, label, ".x: %.2f", XMVectorGetX(vec));
font::draw_string(ter_best, buf, 10, y);
y += ter_best.desc->glyph_height;
labeled_value<float>(buf, label, ".y: %.2f", XMVectorGetY(vec));
font::draw_string(ter_best, buf, 10, y);
y += ter_best.desc->glyph_height;
labeled_value<float>(buf, label, ".z: %.2f", XMVectorGetZ(vec));
font::draw_string(ter_best, buf, 10, y);
y += ter_best.desc->glyph_height;
return y;
}
static int average_init = 0;
static int average_ix = 0;
static float rolling_sum = 0;
static float averages[16] = {};
const int frame_warmup = 10;
float update_average(float value)
{
if (average_init < frame_warmup) {
average_init += 1;
return 0.0f;
}
if (average_init == frame_warmup) {
assert(average_ix == 0);
rolling_sum = value * 16.0f;
for (int i = 0; i < 16; i++) {
averages[i] = value;
}
average_init += 1;
} else {
rolling_sum -= averages[average_ix];
rolling_sum += value;
averages[average_ix] = value;
average_ix = (average_ix + 1) % 16;
}
return rolling_sum * (1.0f / 16.0f);
}
void draw_hud()
{
char buf[512];
float y = 10.0f;
int font_ix = font::best_font(font::terminus, font::terminus_length);
font::font const& ter_best = terminus_fonts[font_ix];
font::draw_start(ter_best, empty_vertex_array_object, quad_index_buffer);
labeled_value<float>(buf, "fov: ", "%.3f", view::state.fov);
font::draw_string(ter_best, buf, 10, y);
y += ter_best.desc->glyph_height;
labeled_value<int>(buf, "font_height: ", "%d", ter_best.desc->glyph_height);
font::draw_string(ter_best, buf, 10, y);
y += ter_best.desc->glyph_height;
labeled_value<float>(buf, "lighting.quadratic: ", "%.2f", lighting.quadratic);
font::draw_string(ter_best, buf, 10, y);
y += ter_best.desc->glyph_height;
labeled_value<float>(buf, "lighting.linear: ", "%.2f", lighting.linear);
font::draw_string(ter_best, buf, 10, y);
y += ter_best.desc->glyph_height;
y = draw_vector(ter_best, buf, y, "eye", view::state.eye);
y = draw_vector(ter_best, buf, y, "forward", view::state.forward);
labeled_value<float>(buf, "pitch: ", "%.9f", view::state.pitch);
font::draw_string(ter_best, buf, 10, y);
y += ter_best.desc->glyph_height;
XMVECTOR position = XMLoadFloat3(&mouse_position);
y = draw_vector(ter_best, buf, y, "mouse_position", position);
y = draw_vector(ter_best, buf, y, "mouse_ray_position", mouse_ray_position);
labeled_value<float>(buf, "frame_rate_avg: ", "%.2f", 1.0f / update_average(current_time - last_frame_time));
font::draw_string(ter_best, buf, 10, y);
y += ter_best.desc->glyph_height;
}
void draw_quad()
{
glUseProgram(quad_program);
@ -752,7 +658,7 @@ void draw()
draw_lighting();
//draw_quad();
draw_hud();
hud::draw();
last_frame_time = current_time;
}