font rendering
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e6d4fbd182
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3
Makefile
3
Makefile
@ -19,7 +19,8 @@ LDFLAGS += $(shell pkg-config --libs glfw3)
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OBJS = \
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src/gl.o \
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src/opengl.o \
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src/test.o
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src/test.o \
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src/font.o
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all: test.so
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BIN
font/terminus_128x128_8x16.data
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BIN
font/terminus_128x128_8x16.data
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Binary file not shown.
BIN
font/terminus_128x64_6x12.data
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BIN
font/terminus_128x64_6x12.data
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Binary file not shown.
BIN
font/terminus_256x128_10x18.data
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BIN
font/terminus_256x128_10x18.data
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Binary file not shown.
BIN
font/terminus_256x128_12x24.data
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BIN
font/terminus_256x128_12x24.data
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Binary file not shown.
56
include/font.h
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56
include/font.h
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@ -0,0 +1,56 @@
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#pragma once
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namespace font {
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struct font_desc {
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char const * const path;
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int const texture_width;
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int const texture_height;
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int const glyph_width;
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int const glyph_height;
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};
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font_desc const ter_6x12 = {
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.path = "font/terminus_128x64_6x12.data",
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.texture_width = 128,
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.texture_height = 64,
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.glyph_width = 6,
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.glyph_height = 12,
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};
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font_desc const ter_8x16 = {
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.path = "font/terminus_128x128_8x16.data",
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.texture_width = 128,
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.texture_height = 128,
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.glyph_width = 8,
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.glyph_height = 16,
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};
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font_desc const ter_10x18 = {
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.path = "font/terminus_256x128_10x18.data",
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.texture_width = 256,
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.texture_height = 128,
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.glyph_width = 10,
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.glyph_height = 18,
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};
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font_desc const ter_12x24 = {
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.path = "font/terminus_256x128_12x24.data",
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.texture_width = 256,
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.texture_height = 128,
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.glyph_width = 12,
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.glyph_height = 24,
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};
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struct font {
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font_desc const * desc;
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unsigned int texture;
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int stride;
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struct {
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float width;
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float height;
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} cell;
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};
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void load_element_buffer();
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void load_shader();
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font load_font(font_desc const& desc);
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void draw_string(font const& font, char const * const s, int x, int y);
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}
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2
main.lua
2
main.lua
@ -58,6 +58,6 @@ function love.run()
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love.graphics.present()
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love.timer.sleep(0.001)
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local fps = love.timer.getFPS( )
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print(fps)
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--print(fps)
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end
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end
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@ -1,6 +1,7 @@
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set -eux
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cd ./minecraft/gen
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python mc.py ~/Love2DWorld/region/r.0.0.mcr ../region.0.0 &
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python mc.py ~/Love2DWorld/region/r.-1.-1.mcr ../region.-1.-1 &
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python mc.py ~/Love2DWorld/region/r.0.-1.mcr ../region.0.-1 &
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python mc.py ~/Love2DWorld/region/r.-1.0.mcr ../region.-1.0 &
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PYTHON=pypy3.11
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$PYTHON mc.py ~/Love2DWorld/region/r.0.0.mcr ../region.0.0 &
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$PYTHON mc.py ~/Love2DWorld/region/r.-1.-1.mcr ../region.-1.-1 &
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$PYTHON mc.py ~/Love2DWorld/region/r.0.-1.mcr ../region.0.-1 &
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$PYTHON mc.py ~/Love2DWorld/region/r.-1.0.mcr ../region.-1.0 &
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18
shader/font.frag
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18
shader/font.frag
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@ -0,0 +1,18 @@
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#version 330 core
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uniform sampler2D TextureSampler;
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uniform vec2 Cell;
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uniform vec2 Glyph;
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out vec4 g_color;
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in vec4 PixelTexture;
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void main()
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{
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vec4 sample = texture(TextureSampler, PixelTexture.xy * Cell + Cell * Glyph);
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float px = sample.x == 0.0 ? 0.0 : 1.0;
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g_color = vec4(vec3(px), 1.0);
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}
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39
shader/font.vert
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39
shader/font.vert
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@ -0,0 +1,39 @@
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#version 330 core
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const vec2 vtx[4] = vec2[](vec2(-1.0, 1.0), // tl
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vec2( 1.0, 1.0), // tr
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vec2( 1.0, -1.0), // br
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vec2(-1.0, -1.0)); // bl
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/*
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tl tr
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br
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0 1 2
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tr tl br
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1 0 2
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tl
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bl br
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2 1 3
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br tl bl
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2 0 3
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1 0 2 3
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*/
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uniform mat4 Transform;
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out vec4 PixelTexture;
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void main()
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{
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vec2 vertex = vtx[gl_VertexID];
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PixelTexture = vec4(vertex * vec2(0.5, -0.5) + 0.5, 0, 0);
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vertex = vertex * vec2(0.5, 0.5) + vec2(0.5, -0.5);
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gl_Position = Transform * vec4(vertex, 0.0, 1.0);
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}
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152
src/font.cpp
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152
src/font.cpp
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@ -0,0 +1,152 @@
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#include <assert.h>
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#include <stdlib.h>
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#include <stdio.h>
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#include "directxmath/directxmath.h"
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#include "glad/gl.h"
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#include "opengl.h"
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#include "font.h"
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namespace font {
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struct location {
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struct {
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unsigned int transform;
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unsigned int texture_sampler;
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unsigned int cell;
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unsigned int glyph;
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} uniform;
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};
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static location location;
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static unsigned int font_program = -1;
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static unsigned int vertex_array_object = -1;
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static unsigned int index_buffer = -1;
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void load_element_buffer()
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{
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uint8_t const data[] = {
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1, 0, 2, 3,
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};
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int const data_size = (sizeof (data));
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glGenBuffers(1, &index_buffer);
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, index_buffer);
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glBufferData(GL_ELEMENT_ARRAY_BUFFER, data_size, data, GL_STATIC_DRAW);
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
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glGenVertexArrays(1, &vertex_array_object);
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}
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void load_shader()
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{
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unsigned int program = compile_from_files("shader/font.vert",
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NULL, // geom
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"shader/font.frag");
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location.uniform.transform = glGetUniformLocation(program, "Transform");
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location.uniform.texture_sampler = glGetUniformLocation(program, "TextureSampler");
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location.uniform.cell = glGetUniformLocation(program, "Cell");
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location.uniform.glyph = glGetUniformLocation(program, "Glyph");
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printf("font uniforms:\n transform %u\n texture_sampler %u\n cell %u\n glyph %u\n",
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location.uniform.transform,
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location.uniform.texture_sampler,
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location.uniform.cell,
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location.uniform.glyph
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);
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font_program = program;
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}
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font load_font(font_desc const& desc)
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{
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unsigned int texture;
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glGenTextures(1, &texture);
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glActiveTexture(GL_TEXTURE0);
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glBindTexture(GL_TEXTURE_2D, texture);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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int texture_data_size;
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void * texture_data = read_file(desc.path, &texture_data_size);
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assert(texture_data != nullptr);
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int width = desc.texture_width;
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int height = desc.texture_height;
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RED, width, height, 0, GL_RED, GL_UNSIGNED_BYTE, texture_data);
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free(texture_data);
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glBindTexture(GL_TEXTURE_2D, 0);
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return (font){
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.desc = &desc,
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.texture = texture,
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.stride = desc.texture_width / desc.glyph_width,
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.cell = { (float)desc.glyph_width / (float)desc.texture_width,
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(float)desc.glyph_height / (float)desc.texture_height },
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};
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}
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inline static XMFLOAT2 glyph_coordinate(font const& font, int ord)
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{
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int c = ord - 32;
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int x = c % font.stride;
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int y = c / font.stride;
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XMVECTOR coord = XMVectorSet(x, y, 0, 0);
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XMFLOAT2 coordf;
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XMStoreFloat2(&coordf, coord);
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return coordf;
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}
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inline static XMFLOAT4X4 glyph_transform(font const& font, int x, int y)
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{
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XMMATRIX transform =
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XMMatrixScaling(font.desc->glyph_width, font.desc->glyph_height, 0)
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* XMMatrixTranslation(x, -y, 0)
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* XMMatrixScaling(2.0f / 1024.0f, 2.0f / 1024.0f, 0)
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* XMMatrixTranslation(-1, 1, 0);
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XMFLOAT4X4 transformf;
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XMStoreFloat4x4(&transformf, transform);
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return transformf;
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}
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void draw_string(font const& font, char const * const s, int x, int y)
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{
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glUseProgram(font_program);
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glDepthFunc(GL_ALWAYS);
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glActiveTexture(GL_TEXTURE0);
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glBindTexture(GL_TEXTURE_2D, font.texture);
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glUniform1i(location.uniform.texture_sampler, 0);
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glUniform2fv(location.uniform.cell, 1, (float *)&font.cell);
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glBindVertexArray(vertex_array_object);
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, index_buffer);
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int i = 0;
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while (s[i] != 0) {
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char c = s[i];
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if (c <= 0x20 || c > 0x7f)
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continue;
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XMFLOAT4X4 transform = glyph_transform(font, x, y);
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glUniformMatrix4fv(location.uniform.transform, 1, GL_FALSE, (float *)&transform);
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XMFLOAT2 glyph = glyph_coordinate(font, c);
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glUniform2fv(location.uniform.glyph, 1, (float *)&glyph);
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glDrawElements(GL_TRIANGLE_STRIP, 4, GL_UNSIGNED_BYTE, (void *)0);
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x += font.desc->glyph_width;
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i += 1;
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}
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}
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}
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13
src/test.cpp
13
src/test.cpp
@ -6,6 +6,7 @@
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#include "opengl.h"
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#include "directxmath/directxmath.h"
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#include "test.h"
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#include "font.h"
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#include "data.inc"
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@ -246,6 +247,8 @@ struct view_state {
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view_state view_state;
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font::font ter_8x16 = {};
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void load()
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{
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fprintf(stderr, "getproc %p\n", SDL_GL_GetProcAddress);
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@ -266,6 +269,14 @@ void load()
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//unsigned int textures_layout = glGetUniformBlockIndex(test_program, "TexturesLayout");
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//glUniformBlockBinding(test_program, textures_layout, 0);
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//printf("textures_layout %d\n", textures_layout);
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//////////////////////////////////////////////////////////////////////
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// font
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//////////////////////////////////////////////////////////////////////
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font::load_element_buffer();
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font::load_shader();
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ter_8x16 = font::load_font(font::ter_8x16);
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}
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void update(float lx, float ly, float rx, float ry, float tl, float tr,
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@ -357,4 +368,6 @@ void draw()
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glDrawElementsInstancedBaseInstance(GL_TRIANGLES, element_count, GL_UNSIGNED_BYTE, indices, instance_count, base_instance);
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}
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}
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font::draw_string(ter_8x16, "test", 10, 10);
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}
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