From c54fd525ffc9a0bfe68da3d228f1259ac2d9bf39 Mon Sep 17 00:00:00 2001 From: Zack Buhman Date: Sun, 22 Feb 2026 00:06:02 +0000 Subject: [PATCH] main: use setIndexBuffer --- main.lua | 20 ++++++++++++-------- 1 file changed, 12 insertions(+), 8 deletions(-) diff --git a/main.lua b/main.lua index 9d1af59..b40044f 100644 --- a/main.lua +++ b/main.lua @@ -28,7 +28,7 @@ local vertexcode = [[ } ]] -shader = love.graphics.newShader(pixelcode, vertexcode) +local shader = love.graphics.newShader(pixelcode, vertexcode) local vertexformat = { { name = 'VertexPosition', format = 'floatvec3', location = 0 }, @@ -36,14 +36,20 @@ local vertexformat = { } local vertexdata = { - {-0.5, -0.5, -0.5, 1, 0, 0}, -- tl \| - { 0.5, -0.5, -0.5, 0, 1, 0}, -- tr - { 0.5, 0.5, -0.5, 0, 0, 1}, -- br - { -0.5, 0.5, -0.5, 1, 1, 1}, -- bl |\ + -0.5, -0.5, -0.5, 1, 0, 0, -- tl \| + 0.5, -0.5, -0.5, 0, 1, 0, -- tr + 0.5, 0.5, -0.5, 0, 0, 1, -- br + -0.5, 0.5, -0.5, 1, 1, 1, -- bl |\ } +local indexdata = { + 0, 1, 2, + 0, 3, 2, +}; + function love.load(args) local vertexbuffer = love.graphics.newBuffer(vertexformat, vertexdata, { vertex = true, usage = "static" }) + local indexbuffer = love.graphics.newBuffer("uint16", indexdata, { index = true, usage = "static" }) attributelist = { { @@ -66,9 +72,7 @@ function love.load(args) drawmode = "triangles" mesh = love.graphics.newMesh(attributelist, drawmode) - - mesh:setVertexMap(1, 2, 3, - 1, 4, 3) + mesh:setIndexBuffer(indexbuffer) end function love.draw()