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        <float_array id="node-Bone003_rotationX.ANGLE-input-array" count="7">0 0.5 1 1.5 2 2.5 3.333333</float_array>
        <technique_common>
          <accessor source="#node-Bone003_rotationX.ANGLE-input-array" count="7" stride="1">
            <param name="TIME" type="float"/>
          </accessor>
        </technique_common>
      </source>
      <source id="node-Bone003_rotationX.ANGLE-output">
        <float_array id="node-Bone003_rotationX.ANGLE-output-array" count="7">1.36604e-5 1.36604e-5 1.36604e-5 1.36604e-5 -25.3435 -50.24762 1.36604e-5</float_array>
        <technique_common>
          <accessor source="#node-Bone003_rotationX.ANGLE-output-array" count="7" stride="1">
            <param name="ANGLE" type="float"/>
          </accessor>
        </technique_common>
      </source>
      <source id="node-Bone003_rotationX.ANGLE-intangent">
        <float_array id="node-Bone003_rotationX.ANGLE-intangent-array" count="14">-0.3329306 1.36604e-5 0.3335 1.36604e-5 0.8335 1.36604e-5 1.3335 1.36604e-5 1.8335 -16.97727 2.3335 -50.24762 3.055833 1.36604e-5</float_array>
        <technique_common>
          <accessor source="#node-Bone003_rotationX.ANGLE-intangent-array" count="7" stride="2">
            <param name="X" type="float"/>
            <param name="Y" type="float"/>
          </accessor>
        </technique_common>
      </source>
      <source id="node-Bone003_rotationX.ANGLE-outtangent">
        <float_array id="node-Bone003_rotationX.ANGLE-outtangent-array" count="14">0.1665 1.36604e-5 0.6665 1.36604e-5 1.1665 1.36604e-5 1.6665 1.36604e-5 2.1665 -33.70973 2.7775 -50.24762 3.666264 1.36604e-5</float_array>
        <technique_common>
          <accessor source="#node-Bone003_rotationX.ANGLE-outtangent-array" count="7" stride="2">
            <param name="X" type="float"/>
            <param name="Y" type="float"/>
          </accessor>
        </technique_common>
      </source>
      <source id="node-Bone003_rotationX.ANGLE-interpolation">
        <Name_array id="node-Bone003_rotationX.ANGLE-interpolation-array" count="7">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER</Name_array>
        <technique_common>
          <accessor source="#node-Bone003_rotationX.ANGLE-interpolation-array" count="7" stride="1">
            <param name="INTERPOLATION" type="name"/>
          </accessor>
        </technique_common>
      </source>
      <source id="node-Bone003_scale-input">
        <float_array id="node-Bone003_scale-input-array" count="2">0 3.333333</float_array>
        <technique_common>
          <accessor source="#node-Bone003_scale-input-array" count="2" stride="1">
            <param name="TIME" type="float"/>
          </accessor>
        </technique_common>
      </source>
      <source id="node-Bone003_scale-output">
        <float_array id="node-Bone003_scale-output-array" count="6">0.9999999 0.9999999 1 0.9999999 0.9999999 1</float_array>
        <technique_common>
          <accessor source="#node-Bone003_scale-output-array" count="2" stride="3">
            <param name="X" type="float"/>
            <param name="Y" type="float"/>
            <param name="Z" type="float"/>
          </accessor>
        </technique_common>
      </source>
      <source id="node-Bone003_scale-intangent">
        <float_array id="node-Bone003_scale-intangent-array" count="12">-0.3329306 0.9999999 -0.3329306 0.9999999 -0.3329306 1 2.223333 0.9999999 2.223333 0.9999999 2.223333 1</float_array>
        <technique_common>
          <accessor source="#node-Bone003_scale-intangent-array" count="2" stride="6">
            <param name="X" type="float"/>
            <param name="Y" type="float"/>
            <param name="X" type="float"/>
            <param name="Y" type="float"/>
            <param name="X" type="float"/>
            <param name="Y" type="float"/>
          </accessor>
        </technique_common>
      </source>
      <source id="node-Bone003_scale-outtangent">
        <float_array id="node-Bone003_scale-outtangent-array" count="12">1.11 0.9999999 1.11 0.9999999 1.11 1 3.666264 0.9999999 3.666264 0.9999999 3.666264 1</float_array>
        <technique_common>
          <accessor source="#node-Bone003_scale-outtangent-array" count="2" stride="6">
            <param name="X" type="float"/>
            <param name="Y" type="float"/>
            <param name="X" type="float"/>
            <param name="Y" type="float"/>
            <param name="X" type="float"/>
            <param name="Y" type="float"/>
          </accessor>
        </technique_common>
      </source>
      <source id="node-Bone003_scale-interpolation">
        <Name_array id="node-Bone003_scale-interpolation-array" count="2">BEZIER BEZIER</Name_array>
        <technique_common>
          <accessor source="#node-Bone003_scale-interpolation-array" count="2" stride="1">
            <param name="INTERPOLATION" type="name"/>
          </accessor>
        </technique_common>
      </source>
      <source id="node-Bone003_InverseScaleAxisRotation-input">
        <float_array id="node-Bone003_InverseScaleAxisRotation-input-array" count="2">0 3.333333</float_array>
        <technique_common>
          <accessor source="#node-Bone003_InverseScaleAxisRotation-input-array" count="2" stride="1">
            <param name="TIME" type="float"/>
          </accessor>
        </technique_common>
      </source>
      <source id="node-Bone003_InverseScaleAxisRotation-output">
        <float_array id="node-Bone003_InverseScaleAxisRotation-output-array" count="8">0 0 0 -1.0526e-5 0 0 0 -1.0526e-5</float_array>
        <technique_common>
          <accessor source="#node-Bone003_InverseScaleAxisRotation-output-array" count="2" stride="4">
            <param name="X" type="float"/>
            <param name="Y" type="float"/>
            <param name="Z" type="float"/>
            <param name="ANGLE" type="float"/>
          </accessor>
        </technique_common>
      </source>
      <source id="node-Bone003_InverseScaleAxisRotation-interpolation">
        <Name_array id="node-Bone003_InverseScaleAxisRotation-interpolation-array" count="2">LINEAR LINEAR</Name_array>
        <technique_common>
          <accessor source="#node-Bone003_InverseScaleAxisRotation-interpolation-array" count="2" stride="1">
            <param name="INTERPOLATION" type="name"/>
          </accessor>
        </technique_common>
      </source>
      <source id="node-Bone003_ScaleAxisRotation-input">
        <float_array id="node-Bone003_ScaleAxisRotation-input-array" count="2">0 3.333333</float_array>
        <technique_common>
          <accessor source="#node-Bone003_ScaleAxisRotation-input-array" count="2" stride="1">
            <param name="TIME" type="float"/>
          </accessor>
        </technique_common>
      </source>
      <source id="node-Bone003_ScaleAxisRotation-output">
        <float_array id="node-Bone003_ScaleAxisRotation-output-array" count="8">0 0 0 1.0526e-5 0 0 0 1.0526e-5</float_array>
        <technique_common>
          <accessor source="#node-Bone003_ScaleAxisRotation-output-array" count="2" stride="4">
            <param name="X" type="float"/>
            <param name="Y" type="float"/>
            <param name="Z" type="float"/>
            <param name="ANGLE" type="float"/>
          </accessor>
        </technique_common>
      </source>
      <source id="node-Bone003_ScaleAxisRotation-interpolation">
        <Name_array id="node-Bone003_ScaleAxisRotation-interpolation-array" count="2">LINEAR LINEAR</Name_array>
        <technique_common>
          <accessor source="#node-Bone003_ScaleAxisRotation-interpolation-array" count="2" stride="1">
            <param name="INTERPOLATION" type="name"/>
          </accessor>
        </technique_common>
      </source>
      <sampler id="node-Bone001_translation.X-sampler">
        <input semantic="INPUT" source="#node-Bone001_translation.X-input"/>
        <input semantic="OUTPUT" source="#node-Bone001_translation.X-output"/>
        <input semantic="IN_TANGENT" source="#node-Bone001_translation.X-intangent"/>
        <input semantic="OUT_TANGENT" source="#node-Bone001_translation.X-outtangent"/>
        <input semantic="INTERPOLATION" source="#node-Bone001_translation.X-interpolation"/>
      </sampler>
      <sampler id="node-Bone001_translation.Y-sampler">
        <input semantic="INPUT" source="#node-Bone001_translation.Y-input"/>
        <input semantic="OUTPUT" source="#node-Bone001_translation.Y-output"/>
        <input semantic="IN_TANGENT" source="#node-Bone001_translation.Y-intangent"/>
        <input semantic="OUT_TANGENT" source="#node-Bone001_translation.Y-outtangent"/>
        <input semantic="INTERPOLATION" source="#node-Bone001_translation.Y-interpolation"/>
      </sampler>
      <sampler id="node-Bone001_translation.Z-sampler">
        <input semantic="INPUT" source="#node-Bone001_translation.Z-input"/>
        <input semantic="OUTPUT" source="#node-Bone001_translation.Z-output"/>
        <input semantic="IN_TANGENT" source="#node-Bone001_translation.Z-intangent"/>
        <input semantic="OUT_TANGENT" source="#node-Bone001_translation.Z-outtangent"/>
        <input semantic="INTERPOLATION" source="#node-Bone001_translation.Z-interpolation"/>
      </sampler>
      <sampler id="node-Bone001_rotationZ.ANGLE-sampler">
        <input semantic="INPUT" source="#node-Bone001_rotationZ.ANGLE-input"/>
        <input semantic="OUTPUT" source="#node-Bone001_rotationZ.ANGLE-output"/>
        <input semantic="IN_TANGENT" source="#node-Bone001_rotationZ.ANGLE-intangent"/>
        <input semantic="OUT_TANGENT" source="#node-Bone001_rotationZ.ANGLE-outtangent"/>
        <input semantic="INTERPOLATION" source="#node-Bone001_rotationZ.ANGLE-interpolation"/>
      </sampler>
      <sampler id="node-Bone001_rotationY.ANGLE-sampler">
        <input semantic="INPUT" source="#node-Bone001_rotationY.ANGLE-input"/>
        <input semantic="OUTPUT" source="#node-Bone001_rotationY.ANGLE-output"/>
        <input semantic="IN_TANGENT" source="#node-Bone001_rotationY.ANGLE-intangent"/>
        <input semantic="OUT_TANGENT" source="#node-Bone001_rotationY.ANGLE-outtangent"/>
        <input semantic="INTERPOLATION" source="#node-Bone001_rotationY.ANGLE-interpolation"/>
      </sampler>
      <sampler id="node-Bone001_rotationX.ANGLE-sampler">
        <input semantic="INPUT" source="#node-Bone001_rotationX.ANGLE-input"/>
        <input semantic="OUTPUT" source="#node-Bone001_rotationX.ANGLE-output"/>
        <input semantic="IN_TANGENT" source="#node-Bone001_rotationX.ANGLE-intangent"/>
        <input semantic="OUT_TANGENT" source="#node-Bone001_rotationX.ANGLE-outtangent"/>
        <input semantic="INTERPOLATION" source="#node-Bone001_rotationX.ANGLE-interpolation"/>
      </sampler>
      <sampler id="node-Bone001_scale-sampler">
        <input semantic="INPUT" source="#node-Bone001_scale-input"/>
        <input semantic="OUTPUT" source="#node-Bone001_scale-output"/>
        <input semantic="IN_TANGENT" source="#node-Bone001_scale-intangent"/>
        <input semantic="OUT_TANGENT" source="#node-Bone001_scale-outtangent"/>
        <input semantic="INTERPOLATION" source="#node-Bone001_scale-interpolation"/>
      </sampler>
      <sampler id="node-Bone001_InverseScaleAxisRotation-sampler">
        <input semantic="INPUT" source="#node-Bone001_InverseScaleAxisRotation-input"/>
        <input semantic="OUTPUT" source="#node-Bone001_InverseScaleAxisRotation-output"/>
        <input semantic="INTERPOLATION" source="#node-Bone001_InverseScaleAxisRotation-interpolation"/>
      </sampler>
      <sampler id="node-Bone001_ScaleAxisRotation-sampler">
        <input semantic="INPUT" source="#node-Bone001_ScaleAxisRotation-input"/>
        <input semantic="OUTPUT" source="#node-Bone001_ScaleAxisRotation-output"/>
        <input semantic="INTERPOLATION" source="#node-Bone001_ScaleAxisRotation-interpolation"/>
      </sampler>
      <sampler id="node-Bone002_translation.X-sampler">
        <input semantic="INPUT" source="#node-Bone002_translation.X-input"/>
        <input semantic="OUTPUT" source="#node-Bone002_translation.X-output"/>
        <input semantic="IN_TANGENT" source="#node-Bone002_translation.X-intangent"/>
        <input semantic="OUT_TANGENT" source="#node-Bone002_translation.X-outtangent"/>
        <input semantic="INTERPOLATION" source="#node-Bone002_translation.X-interpolation"/>
      </sampler>
      <sampler id="node-Bone002_translation.Y-sampler">
        <input semantic="INPUT" source="#node-Bone002_translation.Y-input"/>
        <input semantic="OUTPUT" source="#node-Bone002_translation.Y-output"/>
        <input semantic="IN_TANGENT" source="#node-Bone002_translation.Y-intangent"/>
        <input semantic="OUT_TANGENT" source="#node-Bone002_translation.Y-outtangent"/>
        <input semantic="INTERPOLATION" source="#node-Bone002_translation.Y-interpolation"/>
      </sampler>
      <sampler id="node-Bone002_translation.Z-sampler">
        <input semantic="INPUT" source="#node-Bone002_translation.Z-input"/>
        <input semantic="OUTPUT" source="#node-Bone002_translation.Z-output"/>
        <input semantic="IN_TANGENT" source="#node-Bone002_translation.Z-intangent"/>
        <input semantic="OUT_TANGENT" source="#node-Bone002_translation.Z-outtangent"/>
        <input semantic="INTERPOLATION" source="#node-Bone002_translation.Z-interpolation"/>
      </sampler>
      <sampler id="node-Bone002_rotationZ.ANGLE-sampler">
        <input semantic="INPUT" source="#node-Bone002_rotationZ.ANGLE-input"/>
        <input semantic="OUTPUT" source="#node-Bone002_rotationZ.ANGLE-output"/>
        <input semantic="IN_TANGENT" source="#node-Bone002_rotationZ.ANGLE-intangent"/>
        <input semantic="OUT_TANGENT" source="#node-Bone002_rotationZ.ANGLE-outtangent"/>
        <input semantic="INTERPOLATION" source="#node-Bone002_rotationZ.ANGLE-interpolation"/>
      </sampler>
      <sampler id="node-Bone002_rotationY.ANGLE-sampler">
        <input semantic="INPUT" source="#node-Bone002_rotationY.ANGLE-input"/>
        <input semantic="OUTPUT" source="#node-Bone002_rotationY.ANGLE-output"/>
        <input semantic="IN_TANGENT" source="#node-Bone002_rotationY.ANGLE-intangent"/>
        <input semantic="OUT_TANGENT" source="#node-Bone002_rotationY.ANGLE-outtangent"/>
        <input semantic="INTERPOLATION" source="#node-Bone002_rotationY.ANGLE-interpolation"/>
      </sampler>
      <sampler id="node-Bone002_rotationX.ANGLE-sampler">
        <input semantic="INPUT" source="#node-Bone002_rotationX.ANGLE-input"/>
        <input semantic="OUTPUT" source="#node-Bone002_rotationX.ANGLE-output"/>
        <input semantic="IN_TANGENT" source="#node-Bone002_rotationX.ANGLE-intangent"/>
        <input semantic="OUT_TANGENT" source="#node-Bone002_rotationX.ANGLE-outtangent"/>
        <input semantic="INTERPOLATION" source="#node-Bone002_rotationX.ANGLE-interpolation"/>
      </sampler>
      <sampler id="node-Bone002_scale-sampler">
        <input semantic="INPUT" source="#node-Bone002_scale-input"/>
        <input semantic="OUTPUT" source="#node-Bone002_scale-output"/>
        <input semantic="IN_TANGENT" source="#node-Bone002_scale-intangent"/>
        <input semantic="OUT_TANGENT" source="#node-Bone002_scale-outtangent"/>
        <input semantic="INTERPOLATION" source="#node-Bone002_scale-interpolation"/>
      </sampler>
      <sampler id="node-Bone002_InverseScaleAxisRotation-sampler">
        <input semantic="INPUT" source="#node-Bone002_InverseScaleAxisRotation-input"/>
        <input semantic="OUTPUT" source="#node-Bone002_InverseScaleAxisRotation-output"/>
        <input semantic="INTERPOLATION" source="#node-Bone002_InverseScaleAxisRotation-interpolation"/>
      </sampler>
      <sampler id="node-Bone002_ScaleAxisRotation-sampler">
        <input semantic="INPUT" source="#node-Bone002_ScaleAxisRotation-input"/>
        <input semantic="OUTPUT" source="#node-Bone002_ScaleAxisRotation-output"/>
        <input semantic="INTERPOLATION" source="#node-Bone002_ScaleAxisRotation-interpolation"/>
      </sampler>
      <sampler id="node-Bone003_translation.X-sampler">
        <input semantic="INPUT" source="#node-Bone003_translation.X-input"/>
        <input semantic="OUTPUT" source="#node-Bone003_translation.X-output"/>
        <input semantic="IN_TANGENT" source="#node-Bone003_translation.X-intangent"/>
        <input semantic="OUT_TANGENT" source="#node-Bone003_translation.X-outtangent"/>
        <input semantic="INTERPOLATION" source="#node-Bone003_translation.X-interpolation"/>
      </sampler>
      <sampler id="node-Bone003_translation.Y-sampler">
        <input semantic="INPUT" source="#node-Bone003_translation.Y-input"/>
        <input semantic="OUTPUT" source="#node-Bone003_translation.Y-output"/>
        <input semantic="IN_TANGENT" source="#node-Bone003_translation.Y-intangent"/>
        <input semantic="OUT_TANGENT" source="#node-Bone003_translation.Y-outtangent"/>
        <input semantic="INTERPOLATION" source="#node-Bone003_translation.Y-interpolation"/>
      </sampler>
      <sampler id="node-Bone003_translation.Z-sampler">
        <input semantic="INPUT" source="#node-Bone003_translation.Z-input"/>
        <input semantic="OUTPUT" source="#node-Bone003_translation.Z-output"/>
        <input semantic="IN_TANGENT" source="#node-Bone003_translation.Z-intangent"/>
        <input semantic="OUT_TANGENT" source="#node-Bone003_translation.Z-outtangent"/>
        <input semantic="INTERPOLATION" source="#node-Bone003_translation.Z-interpolation"/>
      </sampler>
      <sampler id="node-Bone003_rotationZ.ANGLE-sampler">
        <input semantic="INPUT" source="#node-Bone003_rotationZ.ANGLE-input"/>
        <input semantic="OUTPUT" source="#node-Bone003_rotationZ.ANGLE-output"/>
        <input semantic="IN_TANGENT" source="#node-Bone003_rotationZ.ANGLE-intangent"/>
        <input semantic="OUT_TANGENT" source="#node-Bone003_rotationZ.ANGLE-outtangent"/>
        <input semantic="INTERPOLATION" source="#node-Bone003_rotationZ.ANGLE-interpolation"/>
      </sampler>
      <sampler id="node-Bone003_rotationY.ANGLE-sampler">
        <input semantic="INPUT" source="#node-Bone003_rotationY.ANGLE-input"/>
        <input semantic="OUTPUT" source="#node-Bone003_rotationY.ANGLE-output"/>
        <input semantic="IN_TANGENT" source="#node-Bone003_rotationY.ANGLE-intangent"/>
        <input semantic="OUT_TANGENT" source="#node-Bone003_rotationY.ANGLE-outtangent"/>
        <input semantic="INTERPOLATION" source="#node-Bone003_rotationY.ANGLE-interpolation"/>
      </sampler>
      <sampler id="node-Bone003_rotationX.ANGLE-sampler">
        <input semantic="INPUT" source="#node-Bone003_rotationX.ANGLE-input"/>
        <input semantic="OUTPUT" source="#node-Bone003_rotationX.ANGLE-output"/>
        <input semantic="IN_TANGENT" source="#node-Bone003_rotationX.ANGLE-intangent"/>
        <input semantic="OUT_TANGENT" source="#node-Bone003_rotationX.ANGLE-outtangent"/>
        <input semantic="INTERPOLATION" source="#node-Bone003_rotationX.ANGLE-interpolation"/>
      </sampler>
      <sampler id="node-Bone003_scale-sampler">
        <input semantic="INPUT" source="#node-Bone003_scale-input"/>
        <input semantic="OUTPUT" source="#node-Bone003_scale-output"/>
        <input semantic="IN_TANGENT" source="#node-Bone003_scale-intangent"/>
        <input semantic="OUT_TANGENT" source="#node-Bone003_scale-outtangent"/>
        <input semantic="INTERPOLATION" source="#node-Bone003_scale-interpolation"/>
      </sampler>
      <sampler id="node-Bone003_InverseScaleAxisRotation-sampler">
        <input semantic="INPUT" source="#node-Bone003_InverseScaleAxisRotation-input"/>
        <input semantic="OUTPUT" source="#node-Bone003_InverseScaleAxisRotation-output"/>
        <input semantic="INTERPOLATION" source="#node-Bone003_InverseScaleAxisRotation-interpolation"/>
      </sampler>
      <sampler id="node-Bone003_ScaleAxisRotation-sampler">
        <input semantic="INPUT" source="#node-Bone003_ScaleAxisRotation-input"/>
        <input semantic="OUTPUT" source="#node-Bone003_ScaleAxisRotation-output"/>
        <input semantic="INTERPOLATION" source="#node-Bone003_ScaleAxisRotation-interpolation"/>
      </sampler>
      <channel source="#node-Bone001_translation.X-sampler" target="node-Bone001/translation.X"/>
      <channel source="#node-Bone001_translation.Y-sampler" target="node-Bone001/translation.Y"/>
      <channel source="#node-Bone001_translation.Z-sampler" target="node-Bone001/translation.Z"/>
      <channel source="#node-Bone001_rotationZ.ANGLE-sampler" target="node-Bone001/rotationZ.ANGLE"/>
      <channel source="#node-Bone001_rotationY.ANGLE-sampler" target="node-Bone001/rotationY.ANGLE"/>
      <channel source="#node-Bone001_rotationX.ANGLE-sampler" target="node-Bone001/rotationX.ANGLE"/>
      <channel source="#node-Bone001_scale-sampler" target="node-Bone001/scale"/>
      <channel source="#node-Bone001_InverseScaleAxisRotation-sampler" target="node-Bone001/InverseScaleAxisRotation"/>
      <channel source="#node-Bone001_ScaleAxisRotation-sampler" target="node-Bone001/ScaleAxisRotation"/>
      <channel source="#node-Bone002_translation.X-sampler" target="node-Bone002/translation.X"/>
      <channel source="#node-Bone002_translation.Y-sampler" target="node-Bone002/translation.Y"/>
      <channel source="#node-Bone002_translation.Z-sampler" target="node-Bone002/translation.Z"/>
      <channel source="#node-Bone002_rotationZ.ANGLE-sampler" target="node-Bone002/rotationZ.ANGLE"/>
      <channel source="#node-Bone002_rotationY.ANGLE-sampler" target="node-Bone002/rotationY.ANGLE"/>
      <channel source="#node-Bone002_rotationX.ANGLE-sampler" target="node-Bone002/rotationX.ANGLE"/>
      <channel source="#node-Bone002_scale-sampler" target="node-Bone002/scale"/>
      <channel source="#node-Bone002_InverseScaleAxisRotation-sampler" target="node-Bone002/InverseScaleAxisRotation"/>
      <channel source="#node-Bone002_ScaleAxisRotation-sampler" target="node-Bone002/ScaleAxisRotation"/>
      <channel source="#node-Bone003_translation.X-sampler" target="node-Bone003/translation.X"/>
      <channel source="#node-Bone003_translation.Y-sampler" target="node-Bone003/translation.Y"/>
      <channel source="#node-Bone003_translation.Z-sampler" target="node-Bone003/translation.Z"/>
      <channel source="#node-Bone003_rotationZ.ANGLE-sampler" target="node-Bone003/rotationZ.ANGLE"/>
      <channel source="#node-Bone003_rotationY.ANGLE-sampler" target="node-Bone003/rotationY.ANGLE"/>
      <channel source="#node-Bone003_rotationX.ANGLE-sampler" target="node-Bone003/rotationX.ANGLE"/>
      <channel source="#node-Bone003_scale-sampler" target="node-Bone003/scale"/>
      <channel source="#node-Bone003_InverseScaleAxisRotation-sampler" target="node-Bone003/InverseScaleAxisRotation"/>
      <channel source="#node-Bone003_ScaleAxisRotation-sampler" target="node-Bone003/ScaleAxisRotation"/>
    </animation>
  </library_animations>
  <scene>
    <instance_visual_scene url="#MaxScene"/>
  </scene>
</COLLADA>