package sega.dreamcast.holly; public class TAVertexParameter { public static class polygon_type_0 { public int parameter_control_word; public float x; public float y; public float z; public int _res0; public int _res1; public int base_color; public int _res2; public polygon_type_0(int parameter_control_word, float x, float y, float z, int base_color ) { this.parameter_control_word = parameter_control_word; this.x = x; this.y = y; this.z = z; this._res0 = 0; this._res1 = 0; this.base_color = base_color; this._res2 = 0; } } public static class polygon_type_1 { public int parameter_control_word; public float x; public float y; public float z; public float base_color_alpha; public float base_color_r; public float base_color_g; public float base_color_b; public polygon_type_1(int parameter_control_word, float x, float y, float z, float base_color_alpha, float base_color_r, float base_color_g, float base_color_b ) { this.parameter_control_word = parameter_control_word; this.x = x; this.y = y; this.z = z; this.base_color_alpha = base_color_alpha; this.base_color_r = base_color_r; this.base_color_g = base_color_g; this.base_color_b = base_color_b; } } public static class polygon_type_2 { public int parameter_control_word; public float x; public float y; public float z; public int _res0; public int _res1; public float base_intensity; public int _res2; public polygon_type_2(int parameter_control_word, float x, float y, float z, float base_intensity ) { this.parameter_control_word = parameter_control_word; this.x = x; this.y = y; this.z = z; this._res0 = 0; this._res1 = 0; this.base_intensity = base_intensity; this._res2 = 0; } } public static class polygon_type_3 { public int parameter_control_word; public float x; public float y; public float z; public float u; public float v; public int base_color; public int offset_color; public polygon_type_3(int parameter_control_word, float x, float y, float z, float u, float v, int base_color, int offset_color ) { this.parameter_control_word = parameter_control_word; this.x = x; this.y = y; this.z = z; this.u = u; this.v = v; this.base_color = base_color; this.offset_color = offset_color; } } public static class polygon_type_4 { public int parameter_control_word; public float x; public float y; public float z; public int u_v; public int _res0; public int base_color; public int offset_color; public polygon_type_4(int parameter_control_word, float x, float y, float z, int u_v, int base_color, int offset_color ) { this.parameter_control_word = parameter_control_word; this.x = x; this.y = y; this.z = z; this.u_v = u_v; this._res0 = 0; this.base_color = base_color; this.offset_color = offset_color; } } public static class polygon_type_5 { public int parameter_control_word; public float x; public float y; public float z; public float u; public float v; public int _res0; public int _res1; public float base_color_alpha; public float base_color_r; public float base_color_g; public float base_color_b; public float offset_color_alpha; public float offset_color_r; public float offset_color_g; public float offset_color_b; public polygon_type_5(int parameter_control_word, float x, float y, float z, float u, float v, float base_color_alpha, float base_color_r, float base_color_g, float base_color_b, float offset_color_alpha, float offset_color_r, float offset_color_g, float offset_color_b ) { this.parameter_control_word = parameter_control_word; this.x = x; this.y = y; this.z = z; this.u = u; this.v = v; this._res0 = 0; this._res1 = 0; this.base_color_alpha = base_color_alpha; this.base_color_r = base_color_r; this.base_color_g = base_color_g; this.base_color_b = base_color_b; this.offset_color_alpha = offset_color_alpha; this.offset_color_r = offset_color_r; this.offset_color_g = offset_color_g; this.offset_color_b = offset_color_b; } } public static class polygon_type_6 { public int parameter_control_word; public float x; public float y; public float z; public int u_v; public int _res0; public int _res1; public int _res2; public float base_color_alpha; public float base_color_r; public float base_color_g; public float base_color_b; public float offset_color_alpha; public float offset_color_r; public float offset_color_g; public float offset_color_b; public polygon_type_6(int parameter_control_word, float x, float y, float z, int u_v, float base_color_alpha, float base_color_r, float base_color_g, float base_color_b, float offset_color_alpha, float offset_color_r, float offset_color_g, float offset_color_b ) { this.parameter_control_word = parameter_control_word; this.x = x; this.y = y; this.z = z; this.u_v = u_v; this._res0 = 0; this._res1 = 0; this._res2 = 0; this.base_color_alpha = base_color_alpha; this.base_color_r = base_color_r; this.base_color_g = base_color_g; this.base_color_b = base_color_b; this.offset_color_alpha = offset_color_alpha; this.offset_color_r = offset_color_r; this.offset_color_g = offset_color_g; this.offset_color_b = offset_color_b; } } public static class polygon_type_7 { public int parameter_control_word; public float x; public float y; public float z; public float u; public float v; public float base_intensity; public float offset_intensity; public polygon_type_7(int parameter_control_word, float x, float y, float z, float u, float v, float base_intensity, float offset_intensity ) { this.parameter_control_word = parameter_control_word; this.x = x; this.y = y; this.z = z; this.u = u; this.v = v; this.base_intensity = base_intensity; this.offset_intensity = offset_intensity; } } public static class polygon_type_8 { public int parameter_control_word; public float x; public float y; public float z; public int u_v; public int _res0; public float base_intensity; public float offset_intensity; public polygon_type_8(int parameter_control_word, float x, float y, float z, int u_v, float base_intensity, float offset_intensity ) { this.parameter_control_word = parameter_control_word; this.x = x; this.y = y; this.z = z; this.u_v = u_v; this._res0 = 0; this.base_intensity = base_intensity; this.offset_intensity = offset_intensity; } } public static class polygon_type_9 { public int parameter_control_word; public float x; public float y; public float z; public int base_color_0; public int base_color_1; public int _res0; public int _res1; public polygon_type_9(int parameter_control_word, float x, float y, float z, int base_color_0, int base_color_1 ) { this.parameter_control_word = parameter_control_word; this.x = x; this.y = y; this.z = z; this.base_color_0 = base_color_0; this.base_color_1 = base_color_1; this._res0 = 0; this._res1 = 0; } } public static class polygon_type_10 { public int parameter_control_word; public float x; public float y; public float z; public int base_intensity_0; public int base_intensity_1; public int _res0; public int _res1; public polygon_type_10(int parameter_control_word, float x, float y, float z, int base_intensity_0, int base_intensity_1 ) { this.parameter_control_word = parameter_control_word; this.x = x; this.y = y; this.z = z; this.base_intensity_0 = base_intensity_0; this.base_intensity_1 = base_intensity_1; this._res0 = 0; this._res1 = 0; } } public static class polygon_type_11 { public int parameter_control_word; public float x; public float y; public float z; public float u_0; public float v_0; public int base_color_0; public int offset_color_0; public float u_1; public float v_1; public int base_color_1; public int offset_color_1; public int _res0; public int _res1; public int _res2; public int _res3; public polygon_type_11(int parameter_control_word, float x, float y, float z, float u_0, float v_0, int base_color_0, int offset_color_0, float u_1, float v_1, int base_color_1, int offset_color_1 ) { this.parameter_control_word = parameter_control_word; this.x = x; this.y = y; this.z = z; this.u_0 = u_0; this.v_0 = v_0; this.base_color_0 = base_color_0; this.offset_color_0 = offset_color_0; this.u_1 = u_1; this.v_1 = v_1; this.base_color_1 = base_color_1; this.offset_color_1 = offset_color_1; this._res0 = 0; this._res1 = 0; this._res2 = 0; this._res3 = 0; } } public static class polygon_type_12 { public int parameter_control_word; public float x; public float y; public float z; public int u_v_0; public int _res0; public int base_color_0; public int offset_color_0; public int u_v_1; public int _res1; public int base_color_1; public int offset_color_1; public int _res2; public int _res3; public int _res4; public int _res5; public polygon_type_12(int parameter_control_word, float x, float y, float z, int u_v_0, int base_color_0, int offset_color_0, int u_v_1, int base_color_1, int offset_color_1 ) { this.parameter_control_word = parameter_control_word; this.x = x; this.y = y; this.z = z; this.u_v_0 = u_v_0; this._res0 = 0; this.base_color_0 = base_color_0; this.offset_color_0 = offset_color_0; this.u_v_1 = u_v_1; this._res1 = 0; this.base_color_1 = base_color_1; this.offset_color_1 = offset_color_1; this._res2 = 0; this._res3 = 0; this._res4 = 0; this._res5 = 0; } } public static class polygon_type_13 { public int parameter_control_word; public float x; public float y; public float z; public float u_0; public float v_0; public int base_intensity_0; public float offset_intensity_0; public float u_1; public float v_1; public int base_intensity_1; public float offset_intensity_1; public int _res0; public int _res1; public int _res2; public int _res3; public polygon_type_13(int parameter_control_word, float x, float y, float z, float u_0, float v_0, int base_intensity_0, float offset_intensity_0, float u_1, float v_1, int base_intensity_1, float offset_intensity_1 ) { this.parameter_control_word = parameter_control_word; this.x = x; this.y = y; this.z = z; this.u_0 = u_0; this.v_0 = v_0; this.base_intensity_0 = base_intensity_0; this.offset_intensity_0 = offset_intensity_0; this.u_1 = u_1; this.v_1 = v_1; this.base_intensity_1 = base_intensity_1; this.offset_intensity_1 = offset_intensity_1; this._res0 = 0; this._res1 = 0; this._res2 = 0; this._res3 = 0; } } public static class polygon_type_14 { public int parameter_control_word; public float x; public float y; public float z; public int u_v_0; public int _res0; public int base_intensity_0; public float offset_intensity_0; public int u_v_1; public int _res1; public int base_intensity_1; public float offset_intensity_1; public int _res2; public int _res3; public int _res4; public int _res5; public polygon_type_14(int parameter_control_word, float x, float y, float z, int u_v_0, int base_intensity_0, float offset_intensity_0, int u_v_1, int base_intensity_1, float offset_intensity_1 ) { this.parameter_control_word = parameter_control_word; this.x = x; this.y = y; this.z = z; this.u_v_0 = u_v_0; this._res0 = 0; this.base_intensity_0 = base_intensity_0; this.offset_intensity_0 = offset_intensity_0; this.u_v_1 = u_v_1; this._res1 = 0; this.base_intensity_1 = base_intensity_1; this.offset_intensity_1 = offset_intensity_1; this._res2 = 0; this._res3 = 0; this._res4 = 0; this._res5 = 0; } } public static class sprite_type_0 { public int parameter_control_word; public float a_x; public float a_y; public float a_z; public float b_x; public float b_y; public float b_z; public float c_x; public float c_y; public float c_z; public float d_x; public float d_y; public int _res0; public int _res1; public int _res2; public int _res3; public sprite_type_0(int parameter_control_word, float a_x, float a_y, float a_z, float b_x, float b_y, float b_z, float c_x, float c_y, float c_z, float d_x, float d_y ) { this.parameter_control_word = parameter_control_word; this.a_x = a_x; this.a_y = a_y; this.a_z = a_z; this.b_x = b_x; this.b_y = b_y; this.b_z = b_z; this.c_x = c_x; this.c_y = c_y; this.c_z = c_z; this.d_x = d_x; this.d_y = d_y; this._res0 = 0; this._res1 = 0; this._res2 = 0; this._res3 = 0; } } public static class sprite_type_1 { public int parameter_control_word; public float a_x; public float a_y; public float a_z; public float b_x; public float b_y; public float b_z; public float c_x; public float c_y; public float c_z; public float d_x; public float d_y; public int _res0; public int a_u_a_v; public int b_u_b_v; public int c_u_c_v; public sprite_type_1(int parameter_control_word, float a_x, float a_y, float a_z, float b_x, float b_y, float b_z, float c_x, float c_y, float c_z, float d_x, float d_y, int a_u_a_v, int b_u_b_v, int c_u_c_v ) { this.parameter_control_word = parameter_control_word; this.a_x = a_x; this.a_y = a_y; this.a_z = a_z; this.b_x = b_x; this.b_y = b_y; this.b_z = b_z; this.c_x = c_x; this.c_y = c_y; this.c_z = c_z; this.d_x = d_x; this.d_y = d_y; this._res0 = 0; this.a_u_a_v = a_u_a_v; this.b_u_b_v = b_u_b_v; this.c_u_c_v = c_u_c_v; } } public static class modifier_volume { public int parameter_control_word; public float a_x; public float a_y; public float a_z; public float b_x; public float b_y; public float b_z; public float c_x; public float c_y; public float c_z; public int _res0; public int _res1; public int _res2; public int _res3; public int _res4; public int _res5; public modifier_volume(int parameter_control_word, float a_x, float a_y, float a_z, float b_x, float b_y, float b_z, float c_x, float c_y, float c_z ) { this.parameter_control_word = parameter_control_word; this.a_x = a_x; this.a_y = a_y; this.a_z = a_z; this.b_x = b_x; this.b_y = b_y; this.b_z = b_z; this.c_x = c_x; this.c_y = c_y; this.c_z = c_z; this._res0 = 0; this._res1 = 0; this._res2 = 0; this._res3 = 0; this._res4 = 0; this._res5 = 0; } } }