package sega.dreamcast.holly; public class TextureMemoryAllocation { /* frame A frame B */ public static final int[] isp_tsp_parameters_start = { 0x000000, 0x080000 }; public static final int[] isp_tsp_parameters_end = { 0x07ffc0, 0x0fffc0 }; public static final int[] background_start = { 0x07ffc0, 0x0fffc0 }; public static final int[] background_end = { 0x080000, 0x100000 }; public static final int[] object_list_start = { 0x100000, 0x180000 }; public static final int[] object_list_end = { 0x17ffe0, 0x1fffe0 }; public static final int[] region_array_start = { 0x200000, 0x210000 }; public static final int[] region_array_end = { 0x210000, 0x220000 }; public static final int[] framebuffer_start = { 0x220000, 0x2c8c00 }; // 720 x 480 @ 16bpp public static final int[] framebuffer_end = { 0x2c8c00, 0x371800 }; // 720 x 480 @ 16bpp public static final int[][] texture_regions = { /* start end */ { 0x200000, 0x400000 }, { 0x600000, 0x800000 }, }; }