package sega.dreamcast.holly; import sega.dreamcast.MemoryMap; import sega.dreamcast.holly.ISPTSP; import jvm.internal.Memory; public class Background { private Background() { } public static void background(int background_start, int base_color) { int isp_tsp_instruction_word = ISPTSP.isp_tsp_instruction_word__depth_compare_mode__always | ISPTSP.isp_tsp_instruction_word__culling_mode__no_culling; int tsp_instruction_word = ISPTSP.tsp_instruction_word__src_alpha_instr__one | ISPTSP.tsp_instruction_word__dst_alpha_instr__zero | ISPTSP.tsp_instruction_word__fog_control__no_fog; int texture_control_word = 0; int vertex_x = 0; int vertex_y = 0; int vertex_z = 0x37c00000; // 0.00002 int parameter = MemoryMap.texture_memory32 + background_start; Memory.putU4(parameter + 0, isp_tsp_instruction_word); Memory.putU4(parameter + 4, tsp_instruction_word); Memory.putU4(parameter + 8, texture_control_word); int vertex = parameter + 12; for (int i = 0; i < 3; i++) { Memory.putU4(vertex + 0, vertex_x); Memory.putU4(vertex + 4, vertex_y); Memory.putU4(vertex + 8, vertex_z); Memory.putU4(vertex + 12, base_color); vertex += 16; } } }