DreamcastVideo2: rearrange transform_vertex
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@ -76,11 +76,7 @@ class DreamcastVideo2 {
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vtx[2].y = -0.5f;
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}
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public static void transform_vertex(Vec2 v, boolean end_of_strip) {
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DreamcastVideo2.vt0.parameter_control_word = TAParameter.para_control__para_type__vertex_parameter;
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if (end_of_strip)
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DreamcastVideo2.vt0.parameter_control_word |= TAParameter.para_control__end_of_strip;
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public static void transform_vertex(Vec2 v) {
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float x0 = v.x * Math.cos(theta) - v.y * Math.sin(theta);
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float y0 = v.x * Math.sin(theta) + v.y * Math.cos(theta);
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float x = x0 * 240 + 320;
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@ -88,7 +84,6 @@ class DreamcastVideo2 {
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DreamcastVideo2.vt0.x = x;
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DreamcastVideo2.vt0.y = y;
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Memory.putSQ1(DreamcastVideo2.vt0, MemoryMap.ta_fifo_polygon_converter);
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}
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public static void transfer_scene() {
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@ -97,7 +92,11 @@ class DreamcastVideo2 {
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// vertex parameters
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for (int i = 0; i < 3; i++) {
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transform_vertex(vtx[i], (i == 2));
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DreamcastVideo2.vt0.parameter_control_word = TAParameter.para_control__para_type__vertex_parameter;
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if (i == 2)
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DreamcastVideo2.vt0.parameter_control_word |= TAParameter.para_control__end_of_strip;
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transform_vertex(vtx[i]);
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Memory.putSQ1(DreamcastVideo2.vt0, MemoryMap.ta_fifo_polygon_converter);
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}
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// end of list
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@ -106,6 +105,7 @@ class DreamcastVideo2 {
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public static void main() {
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Core.init();
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Core.fb_init(framebuffer_width, framebuffer_height);
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int ta_alloc =
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TABits.ta_alloc_ctrl__opb_mode__increasing_addresses
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@ -127,8 +127,6 @@ class DreamcastVideo2 {
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int opb_size_total = opb_size[0].total();
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int num_render_passes = opb_size.length;
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Core.fb_init(framebuffer_width, framebuffer_height);
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RegionArray.region_array(framebuffer_width / 32,
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framebuffer_height / 32,
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opb_size,
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