2025-05-24 11:18:15 -05:00

77 lines
1.8 KiB
Makefile

all: haunted_mansion.elf
OPT = -O2
CSTD = -std=gnu11
MAKEFILE_PATH := $(patsubst %/,%,$(dir $(abspath $(firstword $(MAKEFILE_LIST)))))
LIB ?= $(MAKEFILE_PATH)/dreamcast
CFLAGS += -D__dreamcast__
CFLAGS += -I$(MAKEFILE_PATH)/
CFLAGS += -I$(MAKEFILE_PATH)/dreamcast
CFLAGS += -Wno-error=strict-aliasing -fno-strict-aliasing
CARCH = -m4-single -ml
include dreamcast/base.mk
include dreamcast/common.mk
include dreamcast/headers.mk
include dreamcast/ip.mk
include haunted_mansion.mk
%.class.o: %.class
$(BUILD_BINARY_O)
%.class.h: %.class
$(BUILD_BINARY_H)
libgcc/%.o: $(LIBGCC)
@mkdir -p $(dir $@)
ar x --output $(dir $@) $(LIBGCC) $(notdir $@)
sh4-none-elf-objdump -t $@ \
| grep -E '[.]hidden' \
| grep -vE 'UND' \
| cut -d' ' -f10 \
| xargs rebind --visibility=default $@
LIBGCC_OBJ =
haunted_mansion.elf: LDSCRIPT = $(LIB)/main.lds
haunted_mansion.elf: $(START_OBJ) $(HAUNTED_MANSION_OBJ) $(LIBGCC_OBJ)
model/%/collision.h: model/%/collision.obj
python ../model_generator2/generate_cpp.py $< ${*}_collision > $@
model/%/model.h: model/%/model.obj
python ../model_generator2/generate_cpp.py $< $* > $@
%.ppm: %.png
magick -depth 8 $< $@
%.vq: %.ppm
../dreamcast/gen/k_means/k_means_vq $< $@
VQ_ASSETS = \
textures/brick_floor_diff_1k.vq \
textures/red_plaster_weathered_diff_512p.vq \
textures/wooden_gate_diff_1k.vq \
textures/brick_wall_10_diff_512p.vq \
textures/weathered_planks_diff_1k.vq \
textures/yellow_plaster_02_diff_512p.vq \
textures/rebar_reinforced_concrete_diff_512.vq \
textures/white_plaster_rough_02_diff_512p.vq \
textures/yellow_plaster_diff_512p.vq
ASSETS = \
model/haunted_mansion/collision.h \
model/haunted_mansion/model.h \
model/cone/model.h \
model/cube/model.h
asset-vq-gen: $(VQ_ASSETS)
asset-gen: $(ASSETS)
asset-clean:
rm -f $(ASSETS)
.PHONY: asset-gen asset-vq-gen asset-clean