initial
This commit is contained in:
commit
54caf2e03c
21
.gitignore
vendored
Executable file
21
.gitignore
vendored
Executable file
@ -0,0 +1,21 @@
|
||||
*.pyc
|
||||
__pycache__
|
||||
.~*
|
||||
*.BIN
|
||||
*.bin
|
||||
*.elf
|
||||
*.d
|
||||
*.iso
|
||||
*.cdi
|
||||
*.o
|
||||
*.out
|
||||
*.gch
|
||||
scramble
|
||||
cdi4dc
|
||||
tools/ttf_outline
|
||||
tools/ttf_bitmap
|
||||
tools/ftdi_transfer
|
||||
k_means_vq
|
||||
*.blend1
|
||||
*.scramble
|
||||
*.FCStd1
|
41
Makefile
Normal file
41
Makefile
Normal file
@ -0,0 +1,41 @@
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||||
all: haunted_mansion.elf
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||||
|
||||
OPT = -O2
|
||||
|
||||
CSTD = -std=gnu11
|
||||
|
||||
MAKEFILE_PATH := $(patsubst %/,%,$(dir $(abspath $(firstword $(MAKEFILE_LIST)))))
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||||
LIB ?= $(MAKEFILE_PATH)/dreamcast
|
||||
CFLAGS += -D__dreamcast__
|
||||
CFLAGS += -I$(MAKEFILE_PATH)/c
|
||||
CFLAGS += -I$(MAKEFILE_PATH)/dreamcast
|
||||
CFLAGS += -I$(MAKEFILE_PATH)/
|
||||
CFLAGS += -Wno-error=strict-aliasing -fno-strict-aliasing
|
||||
CARCH = -m4-single -ml
|
||||
|
||||
include dreamcast/base.mk
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include dreamcast/common.mk
|
||||
include dreamcast/headers.mk
|
||||
include dreamcast/ip.mk
|
||||
|
||||
include haunted_mansion.mk
|
||||
|
||||
%.class.o: %.class
|
||||
$(BUILD_BINARY_O)
|
||||
|
||||
%.class.h: %.class
|
||||
$(BUILD_BINARY_H)
|
||||
|
||||
libgcc/%.o: $(LIBGCC)
|
||||
@mkdir -p $(dir $@)
|
||||
ar x --output $(dir $@) $(LIBGCC) $(notdir $@)
|
||||
sh4-none-elf-objdump -t $@ \
|
||||
| grep -E '[.]hidden' \
|
||||
| grep -vE 'UND' \
|
||||
| cut -d' ' -f10 \
|
||||
| xargs rebind --visibility=default $@
|
||||
|
||||
LIBGCC_OBJ =
|
||||
|
||||
haunted_mansion.elf: LDSCRIPT = $(LIB)/main.lds
|
||||
haunted_mansion.elf: $(START_OBJ) $(HAUNTED_MANSION_OBJ) $(LIBGCC_OBJ)
|
15
build.sh
Normal file
15
build.sh
Normal file
@ -0,0 +1,15 @@
|
||||
#!/bin/bash
|
||||
|
||||
set -eux
|
||||
|
||||
make haunted_mansion.iso
|
||||
|
||||
../cdi4dc example/haunted_mansion.iso example/haunted_mansion.cdi > /dev/null
|
||||
|
||||
release=$(cat release.txt)
|
||||
|
||||
echo $(( $release + 1 )) > release.txt
|
||||
|
||||
rm -f example/haunted_mansion_*.cdi
|
||||
|
||||
mv example/haunted_mansion.cdi example/haunted_mansion_${release}.cdi
|
9
haunted_mansion.mk
Normal file
9
haunted_mansion.mk
Normal file
@ -0,0 +1,9 @@
|
||||
HAUNTED_MANSION_OBJ = \
|
||||
$(LIB)/holly/core.o \
|
||||
$(LIB)/holly/region_array.o \
|
||||
$(LIB)/holly/background.o \
|
||||
$(LIB)/holly/ta_fifo_polygon_converter.o \
|
||||
$(LIB)/holly/video_output.o \
|
||||
$(LIB)/sh7091/serial.o \
|
||||
$(LIB)/maple/maple.o \
|
||||
src/haunted_mansion.o
|
1
release.txt
Normal file
1
release.txt
Normal file
@ -0,0 +1 @@
|
||||
6
|
963
src/haunted_mansion.cpp
Normal file
963
src/haunted_mansion.cpp
Normal file
@ -0,0 +1,963 @@
|
||||
#include <stdint.h>
|
||||
#include <bit>
|
||||
|
||||
#include "holly/background.hpp"
|
||||
#include "holly/core.hpp"
|
||||
#include "holly/core_bits.hpp"
|
||||
#include "holly/holly.hpp"
|
||||
#include "holly/isp_tsp.hpp"
|
||||
#include "holly/region_array.hpp"
|
||||
#include "holly/ta_bits.hpp"
|
||||
#include "holly/ta_fifo_polygon_converter.hpp"
|
||||
#include "holly/ta_global_parameter.hpp"
|
||||
#include "holly/ta_parameter.hpp"
|
||||
#include "holly/ta_vertex_parameter.hpp"
|
||||
#include "holly/texture_memory_alloc3.hpp"
|
||||
#include "holly/video_output.hpp"
|
||||
|
||||
#include "sh7091/sh7091.hpp"
|
||||
#include "sh7091/sh7091_bits.hpp"
|
||||
#include "sh7091/serial.hpp"
|
||||
#include "sh7091/vbr.hpp"
|
||||
|
||||
#include "systembus.hpp"
|
||||
#include "systembus_bits.hpp"
|
||||
|
||||
#include "maple/maple.hpp"
|
||||
#include "maple/maple_host_command_writer.hpp"
|
||||
#include "maple/maple_bus_bits.hpp"
|
||||
#include "maple/maple_bus_commands.hpp"
|
||||
#include "maple/maple_bus_ft0.hpp"
|
||||
|
||||
#include "memorymap.hpp"
|
||||
|
||||
#include "math/vec2.hpp"
|
||||
#include "math/vec3.hpp"
|
||||
#include "math/vec4.hpp"
|
||||
#include "math/mat4x4.hpp"
|
||||
#include "math/geometry.hpp"
|
||||
|
||||
using vec2 = vec<2, float>;
|
||||
using vec3 = vec<3, float>;
|
||||
using vec4 = vec<4, float>;
|
||||
using mat4x4 = mat<4, 4, float>;
|
||||
|
||||
#include "model/model.h"
|
||||
#include "model/haunted_mansion/material.h"
|
||||
#include "model/haunted_mansion/model_female.h"
|
||||
#include "model/haunted_mansion/model_mansion.h"
|
||||
#include "model/haunted_mansion/model_cone.h"
|
||||
#include "model/haunted_mansion/model_cube.h"
|
||||
|
||||
void vbr100()
|
||||
{
|
||||
serial::string("vbr100\n");
|
||||
serial::string("expevt ");
|
||||
serial::integer<uint16_t>(sh7091.CCN.EXPEVT);
|
||||
serial::string("intevt ");
|
||||
serial::integer<uint16_t>(sh7091.CCN.INTEVT);
|
||||
serial::string("tra ");
|
||||
serial::integer<uint16_t>(sh7091.CCN.TRA);
|
||||
|
||||
uint32_t spc;
|
||||
uint32_t ssr;
|
||||
asm volatile ("stc spc,%0" : "=r" (spc));
|
||||
asm volatile ("stc ssr,%0" : "=r" (ssr));
|
||||
serial::string("spc ");
|
||||
serial::integer(spc);
|
||||
serial::string("ssr ");
|
||||
serial::integer(ssr);
|
||||
|
||||
while (1);
|
||||
}
|
||||
|
||||
void vbr400()
|
||||
{
|
||||
serial::string("vbr400\n");
|
||||
serial::string("expevt ");
|
||||
serial::integer<uint16_t>(sh7091.CCN.EXPEVT);
|
||||
serial::string("intevt ");
|
||||
serial::integer<uint16_t>(sh7091.CCN.INTEVT);
|
||||
serial::string("tra ");
|
||||
serial::integer<uint16_t>(sh7091.CCN.TRA);
|
||||
|
||||
uint32_t spc;
|
||||
uint32_t ssr;
|
||||
asm volatile ("stc spc,%0" : "=r" (spc));
|
||||
asm volatile ("stc ssr,%0" : "=r" (ssr));
|
||||
serial::string("spc ");
|
||||
serial::integer(spc);
|
||||
serial::string("ssr ");
|
||||
serial::integer(ssr);
|
||||
|
||||
while (1);
|
||||
}
|
||||
|
||||
static int render_done = 0;
|
||||
|
||||
void vbr600()
|
||||
{
|
||||
if (sh7091.CCN.EXPEVT == 0 && sh7091.CCN.INTEVT == 0x320) {
|
||||
uint32_t istnrm = system.ISTNRM;
|
||||
uint32_t isterr = system.ISTERR;
|
||||
|
||||
if (isterr) {
|
||||
serial::string("isterr: ");
|
||||
serial::integer<uint32_t>(system.ISTERR);
|
||||
}
|
||||
|
||||
if (istnrm & istnrm::end_of_render_tsp) {
|
||||
system.ISTNRM = istnrm::end_of_render_tsp
|
||||
| istnrm::end_of_render_isp
|
||||
| istnrm::end_of_render_video;
|
||||
render_done = 1;
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
serial::string("vbr600\n");
|
||||
serial::string("expevt ");
|
||||
serial::integer<uint16_t>(sh7091.CCN.EXPEVT);
|
||||
serial::string("intevt ");
|
||||
serial::integer<uint16_t>(sh7091.CCN.INTEVT);
|
||||
serial::string("tra ");
|
||||
serial::integer<uint16_t>(sh7091.CCN.TRA);
|
||||
|
||||
serial::string("istnrm: ");
|
||||
serial::integer<uint32_t>(system.ISTNRM);
|
||||
serial::string("isterr: ");
|
||||
serial::integer<uint32_t>(system.ISTERR);
|
||||
|
||||
uint32_t spc;
|
||||
uint32_t ssr;
|
||||
asm volatile ("stc spc,%0" : "=r" (spc));
|
||||
asm volatile ("stc ssr,%0" : "=r" (ssr));
|
||||
serial::string("spc ");
|
||||
serial::integer(spc);
|
||||
serial::string("ssr ");
|
||||
serial::integer(ssr);
|
||||
|
||||
while (1);
|
||||
}
|
||||
|
||||
void interrupt_init()
|
||||
{
|
||||
system.IML2NRM = 0;
|
||||
system.IML2ERR = 0;
|
||||
system.IML2EXT = 0;
|
||||
|
||||
system.IML4NRM = 0;
|
||||
system.IML4ERR = 0;
|
||||
system.IML4EXT = 0;
|
||||
|
||||
system.IML6NRM = 0;
|
||||
system.IML6ERR = 0;
|
||||
system.IML6EXT = 0;
|
||||
|
||||
system.ISTERR = 0xffffffff;
|
||||
system.ISTNRM = 0xffffffff;
|
||||
|
||||
sh7091.CCN.INTEVT = 0;
|
||||
sh7091.CCN.EXPEVT = 0;
|
||||
|
||||
uint32_t vbr = reinterpret_cast<uint32_t>(&__vbr_link_start) - 0x100;
|
||||
serial::string("vbr ");
|
||||
serial::integer<uint32_t>(vbr);
|
||||
serial::string("vbr100 ");
|
||||
serial::integer<uint32_t>(reinterpret_cast<uint32_t>(&vbr100));
|
||||
|
||||
asm volatile ("ldc %0,vbr"
|
||||
:
|
||||
: "r" (vbr));
|
||||
|
||||
uint32_t sr;
|
||||
asm volatile ("stc sr,%0"
|
||||
: "=r" (sr));
|
||||
serial::string("sr ");
|
||||
serial::integer<uint32_t>(sr);
|
||||
|
||||
sr &= ~sh::sr::bl; // BL
|
||||
sr &= ~sh::sr::imask(15); // imask
|
||||
|
||||
serial::string("sr ");
|
||||
serial::integer<uint32_t>(sr);
|
||||
|
||||
asm volatile ("ldc %0,sr"
|
||||
:
|
||||
: "r" (sr));
|
||||
}
|
||||
|
||||
static ft0::data_transfer::data_format data[4];
|
||||
|
||||
uint8_t send_buf[1024] __attribute__((aligned(32)));
|
||||
uint8_t recv_buf[1024] __attribute__((aligned(32)));
|
||||
|
||||
void do_get_condition()
|
||||
{
|
||||
auto writer = maple::host_command_writer(send_buf, recv_buf);
|
||||
|
||||
using command_type = maple::get_condition;
|
||||
using response_type = maple::data_transfer<ft0::data_transfer::data_format>;
|
||||
|
||||
auto [host_command, host_response]
|
||||
= writer.append_command_all_ports<command_type, response_type>();
|
||||
|
||||
for (int port = 0; port < 4; port++) {
|
||||
auto& data_fields = host_command[port].bus_data.data_fields;
|
||||
data_fields.function_type = std::byteswap(function_type::controller);
|
||||
}
|
||||
maple::dma_start(send_buf, writer.send_offset,
|
||||
recv_buf, writer.recv_offset);
|
||||
|
||||
for (uint8_t port = 0; port < 4; port++) {
|
||||
auto& bus_data = host_response[port].bus_data;
|
||||
if (bus_data.command_code != response_type::command_code) {
|
||||
return;
|
||||
}
|
||||
auto& data_fields = bus_data.data_fields;
|
||||
if ((std::byteswap(data_fields.function_type) & function_type::controller) == 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
data[port].digital_button = data_fields.data.digital_button;
|
||||
for (int i = 0; i < 6; i++) {
|
||||
data[port].analog_coordinate_axis[i]
|
||||
= data_fields.data.analog_coordinate_axis[i];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void global_polygon_type_1(ta_parameter_writer& writer,
|
||||
uint32_t texture_address,
|
||||
uint32_t list,
|
||||
uint32_t cull)
|
||||
{
|
||||
const uint32_t parameter_control_word = para_control::para_type::polygon_or_modifier_volume
|
||||
| list
|
||||
| obj_control::col_type::intensity_mode_1
|
||||
| obj_control::gouraud
|
||||
| obj_control::shadow
|
||||
;
|
||||
const uint32_t isp_tsp_instruction_word = isp_tsp_instruction_word::depth_compare_mode::greater
|
||||
| cull;
|
||||
|
||||
const uint32_t tsp_instruction_word = tsp_instruction_word::fog_control::no_fog
|
||||
| tsp_instruction_word::src_alpha_instr::one
|
||||
| tsp_instruction_word::dst_alpha_instr::zero
|
||||
;
|
||||
|
||||
const uint32_t texture_control_word = 0;
|
||||
|
||||
const float alpha = 1.0f;
|
||||
const float r = 0.6f;
|
||||
const float g = 0.6f;
|
||||
const float b = 0.6f;
|
||||
|
||||
writer.append<ta_global_parameter::polygon_type_1>() =
|
||||
ta_global_parameter::polygon_type_1(parameter_control_word,
|
||||
isp_tsp_instruction_word,
|
||||
tsp_instruction_word,
|
||||
texture_control_word,
|
||||
alpha,
|
||||
r,
|
||||
g,
|
||||
b
|
||||
);
|
||||
}
|
||||
|
||||
static inline vec3 screen_transform(vec3 v)
|
||||
{
|
||||
float dim = 480 / 2.0;
|
||||
|
||||
return {
|
||||
v.x / (1.f * v.z) * dim + 640 / 2.0f,
|
||||
v.y / (1.f * v.z) * dim + 480 / 2.0f,
|
||||
1 / v.z,
|
||||
};
|
||||
}
|
||||
|
||||
static inline void render_quad(ta_parameter_writer& writer,
|
||||
vec3 ap,
|
||||
vec3 bp,
|
||||
vec3 cp,
|
||||
vec3 dp,
|
||||
float ai,
|
||||
float bi,
|
||||
float ci,
|
||||
float di)
|
||||
{
|
||||
writer.append<ta_vertex_parameter::polygon_type_2>() =
|
||||
ta_vertex_parameter::polygon_type_2(polygon_vertex_parameter_control_word(false),
|
||||
ap.x, ap.y, ap.z,
|
||||
ai);
|
||||
|
||||
writer.append<ta_vertex_parameter::polygon_type_2>() =
|
||||
ta_vertex_parameter::polygon_type_2(polygon_vertex_parameter_control_word(false),
|
||||
bp.x, bp.y, bp.z,
|
||||
bi);
|
||||
|
||||
writer.append<ta_vertex_parameter::polygon_type_2>() =
|
||||
ta_vertex_parameter::polygon_type_2(polygon_vertex_parameter_control_word(false),
|
||||
dp.x, dp.y, dp.z,
|
||||
di);
|
||||
|
||||
writer.append<ta_vertex_parameter::polygon_type_2>() =
|
||||
ta_vertex_parameter::polygon_type_2(polygon_vertex_parameter_control_word(true),
|
||||
cp.x, cp.y, cp.z,
|
||||
ci);
|
||||
}
|
||||
|
||||
static inline void render_tri(ta_parameter_writer& writer,
|
||||
vec3 ap,
|
||||
vec3 bp,
|
||||
vec3 cp,
|
||||
float ai,
|
||||
float bi,
|
||||
float ci)
|
||||
{
|
||||
writer.append<ta_vertex_parameter::polygon_type_2>() =
|
||||
ta_vertex_parameter::polygon_type_2(polygon_vertex_parameter_control_word(false),
|
||||
ap.x, ap.y, ap.z,
|
||||
ai);
|
||||
|
||||
writer.append<ta_vertex_parameter::polygon_type_2>() =
|
||||
ta_vertex_parameter::polygon_type_2(polygon_vertex_parameter_control_word(false),
|
||||
bp.x, bp.y, bp.z,
|
||||
bi);
|
||||
|
||||
writer.append<ta_vertex_parameter::polygon_type_2>() =
|
||||
ta_vertex_parameter::polygon_type_2(polygon_vertex_parameter_control_word(true),
|
||||
cp.x, cp.y, cp.z,
|
||||
ci);
|
||||
}
|
||||
|
||||
constexpr inline mat4x4 screen_rotation(float theta, float x, float y)
|
||||
{
|
||||
//float zt = -0.7853981633974483 + (0.2);
|
||||
float zt = -0.7853981633974483 * 0;
|
||||
float yt = -0.7853981633974483 * theta;
|
||||
float xt = 0.7853981633974483 * 4;
|
||||
//float xt = 0.7853981633974483 * 3.7;
|
||||
|
||||
mat4x4 rx = {
|
||||
1, 0, 0, 0,
|
||||
0, cos(xt), -sin(xt), 0,
|
||||
0, sin(xt), cos(xt), 0,
|
||||
0, 0, 0, 1,
|
||||
};
|
||||
|
||||
mat4x4 ry = {
|
||||
cos(yt), 0, sin(yt), 0,
|
||||
0, 1, 0, 0,
|
||||
-sin(yt), 0, cos(yt), 0,
|
||||
0, 0, 0, 1,
|
||||
};
|
||||
|
||||
mat4x4 rz = {
|
||||
cos(zt), -sin(zt), 0, 0,
|
||||
sin(zt), cos(zt), 0, 0,
|
||||
0, 0, 1, 0,
|
||||
0, 0, 0, 1,
|
||||
};
|
||||
|
||||
mat4x4 t = {
|
||||
1, 0, 0, 0.0f + x,
|
||||
0, 1, 0, 1,
|
||||
0, 0, 1, 1.2f + y,
|
||||
0, 0, 0, 1,
|
||||
};
|
||||
|
||||
return ry * t * rx * rz;
|
||||
}
|
||||
|
||||
#define _fsrra(n) (1.0f / (__builtin_sqrtf(n)))
|
||||
|
||||
static inline float inverse_length(vec3 v)
|
||||
{
|
||||
float f = dot(v, v);
|
||||
return _fsrra(f);
|
||||
}
|
||||
|
||||
float light_intensity(vec3 light_vec, vec3 n)
|
||||
{
|
||||
float n_dot_l = dot(n, light_vec);
|
||||
|
||||
float intensity = 0.5f;
|
||||
if (n_dot_l > 0) {
|
||||
intensity += 0.5f * n_dot_l * (inverse_length(n) * inverse_length(light_vec));
|
||||
if (intensity > 1.0f)
|
||||
intensity = 1.0f;
|
||||
}
|
||||
return intensity;
|
||||
}
|
||||
|
||||
|
||||
static inline void render_clip_tri(ta_parameter_writer& writer, vec3& light_vec, vec3 * preclip_position, vec3 * preclip_normal)
|
||||
{
|
||||
const vec3 plane_point = {0.f, 0.f, 1.f};
|
||||
const vec3 plane_normal = {0.f, 0.f, 1.f};
|
||||
|
||||
vec3 clip_position[4];
|
||||
vec3 clip_normal[4];
|
||||
int output_length = geometry::clip_polygon_uv<3>(clip_position,
|
||||
clip_normal,
|
||||
plane_point,
|
||||
plane_normal,
|
||||
preclip_position,
|
||||
preclip_normal);
|
||||
|
||||
float ai;
|
||||
float bi;
|
||||
float ci;
|
||||
float di;
|
||||
|
||||
vec3 ap;
|
||||
vec3 bp;
|
||||
vec3 cp;
|
||||
vec3 dp;
|
||||
|
||||
if (output_length >= 3) {
|
||||
// 012
|
||||
ap = screen_transform(clip_position[0]);
|
||||
bp = screen_transform(clip_position[1]);
|
||||
cp = screen_transform(clip_position[2]);
|
||||
|
||||
ai = light_intensity(light_vec, clip_normal[0]);
|
||||
bi = light_intensity(light_vec, clip_normal[1]);
|
||||
ci = light_intensity(light_vec, clip_normal[2]);
|
||||
|
||||
render_tri(writer,
|
||||
ap,
|
||||
bp,
|
||||
cp,
|
||||
ai,
|
||||
bi,
|
||||
ci);
|
||||
}
|
||||
if (output_length >= 4) {
|
||||
// 023
|
||||
dp = screen_transform(clip_position[3]);
|
||||
|
||||
di = light_intensity(light_vec, clip_normal[3]);
|
||||
|
||||
render_tri(writer,
|
||||
ap,
|
||||
cp,
|
||||
dp,
|
||||
ai,
|
||||
ci,
|
||||
di);
|
||||
}
|
||||
}
|
||||
|
||||
static inline vec3 light_trans(mat4x4& trans, vec3 normal)
|
||||
{
|
||||
vec4 n = trans * (vec4){normal.x, normal.y, normal.z, 0.f}; // no translation component
|
||||
return {n.x, n.y, n.z};
|
||||
}
|
||||
|
||||
static inline void transform_quad(ta_parameter_writer& writer, mat4x4& trans, vec3& light_vec, const union quadrilateral * quad, const vertex_position * position, const vertex_normal * normal)
|
||||
{
|
||||
vec3 a = trans * position[quad->v[0].position];
|
||||
vec3 b = trans * position[quad->v[1].position];
|
||||
vec3 c = trans * position[quad->v[2].position];
|
||||
vec3 d = trans * position[quad->v[3].position];
|
||||
|
||||
if (a.z < 0 && b.z < 0 && c.z < 0 && d.z < 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
vec3 an = light_trans(trans, normal[quad->v[0].normal]);
|
||||
vec3 bn = light_trans(trans, normal[quad->v[1].normal]);
|
||||
vec3 cn = light_trans(trans, normal[quad->v[2].normal]);
|
||||
vec3 dn = light_trans(trans, normal[quad->v[3].normal]);
|
||||
|
||||
if (a.z < 0 || b.z < 0 || c.z < 0 || d.z < 0) {
|
||||
// abd
|
||||
// dbc
|
||||
{
|
||||
vec3 preclip_position[3] = {a, b, d};
|
||||
vec3 preclip_normal[3] = {an, bn, dn};
|
||||
|
||||
render_clip_tri(writer, light_vec, preclip_position, preclip_normal);
|
||||
}
|
||||
{
|
||||
vec3 preclip_position[3] = {d, b, c};
|
||||
vec3 preclip_normal[3] = {dn, bn, cn};
|
||||
|
||||
render_clip_tri(writer, light_vec, preclip_position, preclip_normal);
|
||||
}
|
||||
} else {
|
||||
float ai = light_intensity(light_vec, an);
|
||||
float bi = light_intensity(light_vec, bn);
|
||||
float ci = light_intensity(light_vec, cn);
|
||||
float di = light_intensity(light_vec, dn);
|
||||
|
||||
render_quad(writer,
|
||||
screen_transform(a),
|
||||
screen_transform(b),
|
||||
screen_transform(c),
|
||||
screen_transform(d),
|
||||
ai,
|
||||
bi,
|
||||
ci,
|
||||
di);
|
||||
}
|
||||
}
|
||||
|
||||
static inline void transform_tri(ta_parameter_writer& writer, mat4x4& trans, vec3& light_vec, const union triangle * tri, const vertex_position * position, const vertex_normal * normal)
|
||||
{
|
||||
vec3 a = trans * position[tri->v[0].position];
|
||||
vec3 b = trans * position[tri->v[1].position];
|
||||
vec3 c = trans * position[tri->v[2].position];
|
||||
|
||||
if (a.z < 0 && b.z < 0 && c.z < 0) return;
|
||||
|
||||
vec3 an = light_trans(trans, normal[tri->v[0].normal]);
|
||||
vec3 bn = light_trans(trans, normal[tri->v[1].normal]);
|
||||
vec3 cn = light_trans(trans, normal[tri->v[2].normal]);
|
||||
|
||||
if (a.z < 0 || b.z < 0 || c.z < 0) {
|
||||
vec3 preclip_position[3] = {a, b, c};
|
||||
vec3 preclip_normal[3] = {an, bn, cn};
|
||||
|
||||
render_clip_tri(writer, light_vec, preclip_position, preclip_normal);
|
||||
} else {
|
||||
float ai = light_intensity(light_vec, an);
|
||||
float bi = light_intensity(light_vec, bn);
|
||||
float ci = light_intensity(light_vec, cn);
|
||||
|
||||
render_tri(writer,
|
||||
screen_transform(a),
|
||||
screen_transform(b),
|
||||
screen_transform(c),
|
||||
ai,
|
||||
bi,
|
||||
ci);
|
||||
}
|
||||
}
|
||||
|
||||
void render_model(ta_parameter_writer& writer, const mat4x4& model_trans, const mat4x4& screen, const struct model * model)
|
||||
{
|
||||
vec3 light_vec = {20, 1, -20};
|
||||
|
||||
mat4x4 trans = screen * model_trans;
|
||||
|
||||
for (int j = 0; j < model->object_count; j++) {
|
||||
const struct object * object = model->object[j];
|
||||
|
||||
for (int i = 0; i < object->quadrilateral_count; i++) {
|
||||
const union quadrilateral * quad = &object->quadrilateral[i];
|
||||
transform_quad(writer, trans, light_vec, quad, model->position, model->normal);
|
||||
}
|
||||
|
||||
for (int i = 0; i < object->triangle_count; i++) {
|
||||
const union triangle * tri = &object->triangle[i];
|
||||
transform_tri(writer, trans, light_vec, tri, model->position, model->normal);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void global_modifier_volume(ta_parameter_writer& writer)
|
||||
{
|
||||
const uint32_t parameter_control_word = para_control::para_type::polygon_or_modifier_volume
|
||||
| para_control::list_type::opaque_modifier_volume
|
||||
;
|
||||
|
||||
const uint32_t isp_tsp_instruction_word = isp_tsp_instruction_word::volume_instruction::normal_polygon
|
||||
| isp_tsp_instruction_word::culling_mode::no_culling;
|
||||
|
||||
writer.append<ta_global_parameter::modifier_volume>() =
|
||||
ta_global_parameter::modifier_volume(parameter_control_word,
|
||||
isp_tsp_instruction_word
|
||||
);
|
||||
}
|
||||
|
||||
void global_modifier_volume_last_triangle(ta_parameter_writer& writer, uint32_t volume_instruction)
|
||||
{
|
||||
const uint32_t last_parameter_control_word = para_control::para_type::polygon_or_modifier_volume
|
||||
| para_control::list_type::opaque_modifier_volume
|
||||
| obj_control::volume::modifier_volume::last_in_volume;
|
||||
|
||||
const uint32_t last_isp_tsp_instruction_word = volume_instruction
|
||||
| isp_tsp_instruction_word::culling_mode::no_culling;
|
||||
|
||||
writer.append<ta_global_parameter::modifier_volume>() =
|
||||
ta_global_parameter::modifier_volume(last_parameter_control_word,
|
||||
last_isp_tsp_instruction_word);
|
||||
}
|
||||
|
||||
static inline void render_tri_mod(ta_parameter_writer& writer,
|
||||
vec3 ap,
|
||||
vec3 bp,
|
||||
vec3 cp)
|
||||
{
|
||||
writer.append<ta_vertex_parameter::modifier_volume>() =
|
||||
ta_vertex_parameter::modifier_volume(modifier_volume_vertex_parameter_control_word(),
|
||||
ap.x, ap.y, ap.z,
|
||||
bp.x, bp.y, bp.z,
|
||||
cp.x, cp.y, cp.z);
|
||||
}
|
||||
|
||||
void render_inclusion_cube(ta_parameter_writer& writer)
|
||||
{
|
||||
global_modifier_volume(writer);
|
||||
|
||||
const struct object * object = cube_object[0];
|
||||
const vertex_position * position = cube_position;
|
||||
|
||||
float scale = 1000.f;
|
||||
const mat4x4 model = {
|
||||
scale, 0, 0, 0,
|
||||
0, scale, 0, 0,
|
||||
0, 0, scale, 0,
|
||||
0, 0, 0, 1,
|
||||
};
|
||||
|
||||
global_modifier_volume(writer);
|
||||
|
||||
for (int i = 0; i < object->triangle_count - 1; i++) {
|
||||
const union triangle * tri = &object->triangle[i];
|
||||
vec3 a = model * position[tri->v[0].position];
|
||||
vec3 b = model * position[tri->v[1].position];
|
||||
vec3 c = model * position[tri->v[2].position];
|
||||
render_tri_mod(writer,
|
||||
a,
|
||||
b,
|
||||
c);
|
||||
}
|
||||
|
||||
global_modifier_volume_last_triangle(writer, isp_tsp_instruction_word::volume_instruction::inside_last_polygon);
|
||||
|
||||
const union triangle * tri = &object->triangle[object->triangle_count - 1];
|
||||
vec3 a = model * position[tri->v[0].position];
|
||||
vec3 b = model * position[tri->v[1].position];
|
||||
vec3 c = model * position[tri->v[2].position];
|
||||
render_tri_mod(writer,
|
||||
a,
|
||||
b,
|
||||
c);
|
||||
}
|
||||
|
||||
void render_cone(ta_parameter_writer& writer, const mat4x4& cone_model)
|
||||
{
|
||||
const struct object * object = cone_object[0];
|
||||
const vertex_position * position = cone_position;
|
||||
|
||||
float _scale = 1.f;
|
||||
const mat4x4 scale = {
|
||||
_scale, 0, 0, 0,
|
||||
0, _scale, 0, 0,
|
||||
0, 0, 0.5, 0.1,
|
||||
0, 0, 0, 1,
|
||||
};
|
||||
const mat4x4 trans = cone_model * scale;
|
||||
|
||||
global_modifier_volume(writer);
|
||||
|
||||
for (int i = 0; i < object->triangle_count - 1; i++) {
|
||||
const union triangle * tri = &object->triangle[i];
|
||||
vec3 a = trans * position[tri->v[0].position];
|
||||
vec3 b = trans * position[tri->v[1].position];
|
||||
vec3 c = trans * position[tri->v[2].position];
|
||||
render_tri_mod(writer,
|
||||
screen_transform(a),
|
||||
screen_transform(b),
|
||||
screen_transform(c));
|
||||
}
|
||||
|
||||
global_modifier_volume_last_triangle(writer, isp_tsp_instruction_word::volume_instruction::outside_last_polygon);
|
||||
|
||||
const union triangle * tri = &object->triangle[object->triangle_count - 1];
|
||||
vec3 a = trans * position[tri->v[0].position];
|
||||
vec3 b = trans * position[tri->v[1].position];
|
||||
vec3 c = trans * position[tri->v[2].position];
|
||||
render_tri_mod(writer,
|
||||
screen_transform(a),
|
||||
screen_transform(b),
|
||||
screen_transform(c));
|
||||
}
|
||||
|
||||
void transfer_scene(ta_parameter_writer& writer, const mat4x4& screen, const mat4x4& cone_model)
|
||||
{
|
||||
// opaque
|
||||
{
|
||||
global_polygon_type_1(writer, texture_memory_alloc.texture.start,
|
||||
para_control::list_type::opaque,
|
||||
isp_tsp_instruction_word::culling_mode::no_culling);
|
||||
float scale = 1.f;
|
||||
float translate = 0.f;
|
||||
const mat4x4 model = {
|
||||
scale, 0, 0, 0,
|
||||
0, scale, 0, 0,
|
||||
0, 0, -scale, translate,
|
||||
0, 0, 0, 1,
|
||||
};
|
||||
render_model(writer, model, screen, &mansion_model);
|
||||
}
|
||||
// end of opaque list
|
||||
writer.append<ta_global_parameter::end_of_list>() =
|
||||
ta_global_parameter::end_of_list(para_control::para_type::end_of_list);
|
||||
|
||||
{
|
||||
render_inclusion_cube(writer);
|
||||
render_cone(writer, cone_model);
|
||||
}
|
||||
// end of modifier volume list
|
||||
writer.append<ta_global_parameter::end_of_list>() =
|
||||
ta_global_parameter::end_of_list(para_control::para_type::end_of_list);
|
||||
}
|
||||
|
||||
void transfer_ta_fifo_texture_memory_32byte(void * dst, void * src, int length)
|
||||
{
|
||||
uint32_t out_addr = (uint32_t)dst;
|
||||
sh7091.CCN.QACR0 = ((reinterpret_cast<uint32_t>(out_addr) >> 24) & 0b11100);
|
||||
sh7091.CCN.QACR1 = ((reinterpret_cast<uint32_t>(out_addr) >> 24) & 0b11100);
|
||||
|
||||
volatile uint32_t * base = &store_queue[(out_addr & 0x03ffffc0) / 4];
|
||||
uint32_t * src32 = reinterpret_cast<uint32_t *>(src);
|
||||
|
||||
length = (length + 31) & ~31; // round up to nearest multiple of 32
|
||||
while (length > 0) {
|
||||
base[0] = src32[0];
|
||||
base[1] = src32[1];
|
||||
base[2] = src32[2];
|
||||
base[3] = src32[3];
|
||||
base[4] = src32[4];
|
||||
base[5] = src32[5];
|
||||
base[6] = src32[6];
|
||||
base[7] = src32[7];
|
||||
asm volatile ("pref @%0"
|
||||
: // output
|
||||
: "r" (&base[0]) // input
|
||||
: "memory");
|
||||
length -= 32;
|
||||
base += 8;
|
||||
src32 += 8;
|
||||
}
|
||||
}
|
||||
|
||||
void transfer_textures()
|
||||
{
|
||||
system.LMMODE0 = 0; // 64-bit address space
|
||||
system.LMMODE1 = 0; // 64-bit address space
|
||||
|
||||
/*
|
||||
{
|
||||
uint32_t offset = texture_memory_alloc.texture.start;
|
||||
void * dst = reinterpret_cast<void *>(&ta_fifo_texture_memory[offset / 4]);
|
||||
void * src = reinterpret_cast<void *>(&_binary_model_dragon_dragon_data_start);
|
||||
uint32_t size = reinterpret_cast<uint32_t>(&_binary_model_dragon_dragon_data_size);
|
||||
transfer_ta_fifo_texture_memory_32byte(dst, src, size);
|
||||
}
|
||||
|
||||
{
|
||||
uint32_t offset = texture_memory_alloc.texture.start + 131072;
|
||||
void * dst = reinterpret_cast<void *>(&ta_fifo_texture_memory[offset / 4]);
|
||||
void * src = reinterpret_cast<void *>(&_binary_model_dragon_chrome_data_start);
|
||||
uint32_t size = reinterpret_cast<uint32_t>(&_binary_model_dragon_chrome_data_size);
|
||||
transfer_ta_fifo_texture_memory_32byte(dst, src, size);
|
||||
}
|
||||
*/
|
||||
}
|
||||
|
||||
void transfer_palette()
|
||||
{
|
||||
holly.PAL_RAM_CTRL = pal_ram_ctrl::pixel_format::rgb565;
|
||||
|
||||
/*
|
||||
uint16_t * src = reinterpret_cast<uint16_t *>(&_binary_model_dragon_dragon_data_pal_start);
|
||||
uint32_t size = reinterpret_cast<uint32_t>(&_binary_model_dragon_dragon_data_pal_size);
|
||||
|
||||
for (uint32_t i = 0; i < size / 2; i++) {
|
||||
holly.PALETTE_RAM[i] = src[i];
|
||||
}
|
||||
*/
|
||||
}
|
||||
|
||||
constexpr inline mat4x4 update_cone()
|
||||
{
|
||||
static float rx = 0;
|
||||
static float ry = 0;
|
||||
|
||||
float tx = 0;
|
||||
float ty = 0;
|
||||
if (ft0::data_transfer::digital_button::ua(data[0].digital_button) == 0) {
|
||||
tx = 0.5;
|
||||
} else if (ft0::data_transfer::digital_button::da(data[0].digital_button) == 0) {
|
||||
tx = -0.5;
|
||||
}
|
||||
|
||||
if (ft0::data_transfer::digital_button::la(data[0].digital_button) == 0) {
|
||||
ty = -0.5;
|
||||
} else if (ft0::data_transfer::digital_button::ra(data[0].digital_button) == 0) {
|
||||
ty = 0.5;
|
||||
}
|
||||
|
||||
/*
|
||||
rx = 0, tx = 1, dx = 1;
|
||||
rx = 1, tx = 1, dx = 0;
|
||||
rx = -1, tx = 1, dx = 2;
|
||||
*/
|
||||
|
||||
float dx = tx - rx;
|
||||
float dy = ty - ry;
|
||||
|
||||
rx += dx * 0.05;
|
||||
ry += dy * 0.05;
|
||||
|
||||
mat4x4 mrx = {
|
||||
1, 0, 0, 0,
|
||||
0, cos(rx), -sin(rx), 0,
|
||||
0, sin(rx), cos(rx), 0,
|
||||
0, 0, 0, 1,
|
||||
};
|
||||
|
||||
mat4x4 mry = {
|
||||
cos(ry), 0, sin(ry), 0,
|
||||
0, 1, 0, 0,
|
||||
-sin(ry), 0, cos(ry), 0,
|
||||
0, 0, 0, 1,
|
||||
};
|
||||
|
||||
return mry * mrx;
|
||||
}
|
||||
|
||||
constexpr inline mat4x4 update_analog(mat4x4& screen)
|
||||
{
|
||||
const float l_ = static_cast<float>(data[0].analog_coordinate_axis[0]) * (1.f / 255.f);
|
||||
const float r_ = static_cast<float>(data[0].analog_coordinate_axis[1]) * (1.f / 255.f);
|
||||
|
||||
const float x_ = static_cast<float>(data[0].analog_coordinate_axis[2] - 0x80) / 127.f;
|
||||
const float y_ = static_cast<float>(data[0].analog_coordinate_axis[3] - 0x80) / 127.f;
|
||||
float x = 0.05f * -x_;
|
||||
float y = 0.05f * y_;
|
||||
|
||||
mat4x4 t = {
|
||||
1, 0, 0, x,
|
||||
0, 1, 0, 0,
|
||||
0, 0, 1, y,
|
||||
0, 0, 0, 1,
|
||||
};
|
||||
|
||||
float theta = 0;
|
||||
if (l_ > 0.1f) {
|
||||
theta = -0.05f * l_;
|
||||
} else if (r_ > 0.1f) {
|
||||
theta = 0.05f * r_;
|
||||
}
|
||||
|
||||
mat4x4 ry = {
|
||||
cos(theta), 0, sin(theta), 0,
|
||||
0, 1, 0, 0,
|
||||
-sin(theta), 0, cos(theta), 0,
|
||||
0, 0, 0, 1,
|
||||
};
|
||||
|
||||
return t * ry * screen;
|
||||
}
|
||||
|
||||
uint8_t __attribute__((aligned(32))) ta_parameter_buf[1024 * 1024];
|
||||
|
||||
void main()
|
||||
{
|
||||
serial::init(0);
|
||||
|
||||
serial::integer<uint32_t>((sizeof (female_position)) / (sizeof (female_position[0])));
|
||||
|
||||
interrupt_init();
|
||||
|
||||
constexpr uint32_t ta_alloc = 0
|
||||
| ta_alloc_ctrl::pt_opb::no_list
|
||||
| ta_alloc_ctrl::tm_opb::no_list
|
||||
| ta_alloc_ctrl::t_opb::no_list
|
||||
| ta_alloc_ctrl::om_opb::_16x4byte
|
||||
| ta_alloc_ctrl::o_opb::_16x4byte;
|
||||
|
||||
constexpr int render_passes = 1;
|
||||
constexpr struct opb_size opb_size[render_passes] = {
|
||||
{
|
||||
.opaque = 16 * 4,
|
||||
.opaque_modifier = 16 * 4,
|
||||
.translucent = 0,
|
||||
.translucent_modifier = 0,
|
||||
.punch_through = 0
|
||||
}
|
||||
};
|
||||
|
||||
holly.SOFTRESET = softreset::pipeline_soft_reset
|
||||
| softreset::ta_soft_reset;
|
||||
holly.SOFTRESET = 0;
|
||||
|
||||
core_init();
|
||||
|
||||
holly.FPU_SHAD_SCALE = fpu_shad_scale::simple_shadow_enable::intensity_volume_mode
|
||||
| fpu_shad_scale::scale_factor_for_shadows(128);
|
||||
|
||||
system.IML6NRM = istnrm::end_of_render_tsp;
|
||||
|
||||
const int framebuffer_width = 640;
|
||||
const int framebuffer_height = 480;
|
||||
const int tile_width = framebuffer_width / 32;
|
||||
const int tile_height = framebuffer_height / 32;
|
||||
|
||||
for (int i = 0; i < 2; i++) {
|
||||
region_array_multipass(tile_width,
|
||||
tile_height,
|
||||
opb_size,
|
||||
render_passes,
|
||||
texture_memory_alloc.region_array[i].start,
|
||||
texture_memory_alloc.object_list[i].start);
|
||||
|
||||
background_parameter2(texture_memory_alloc.background[i].start,
|
||||
0xff202040);
|
||||
}
|
||||
|
||||
int ta = 0;
|
||||
int core = 0;
|
||||
|
||||
ta_parameter_writer writer = ta_parameter_writer(ta_parameter_buf);
|
||||
|
||||
transfer_textures();
|
||||
transfer_palette();
|
||||
video_output::set_mode_vga();
|
||||
|
||||
do_get_condition();
|
||||
|
||||
mat4x4 screen = screen_rotation(0, 0, 0);
|
||||
|
||||
while (1) {
|
||||
maple::dma_wait_complete();
|
||||
do_get_condition();
|
||||
screen = update_analog(screen);
|
||||
mat4x4 cone_model = update_cone();
|
||||
|
||||
ta_polygon_converter_init2(texture_memory_alloc.isp_tsp_parameters[ta].start,
|
||||
texture_memory_alloc.isp_tsp_parameters[ta].end,
|
||||
texture_memory_alloc.object_list[ta].start,
|
||||
texture_memory_alloc.object_list[ta].end,
|
||||
opb_size[0].total(),
|
||||
ta_alloc,
|
||||
tile_width,
|
||||
tile_height);
|
||||
writer.offset = 0;
|
||||
transfer_scene(writer, screen, cone_model);
|
||||
ta_polygon_converter_writeback(writer.buf, writer.offset);
|
||||
ta_polygon_converter_transfer(writer.buf, writer.offset);
|
||||
ta_wait_opaque_modifier_volume_list();
|
||||
|
||||
render_done = 0;
|
||||
core_start_render2(texture_memory_alloc.region_array[core].start,
|
||||
texture_memory_alloc.isp_tsp_parameters[core].start,
|
||||
texture_memory_alloc.background[core].start,
|
||||
texture_memory_alloc.framebuffer[core].start,
|
||||
framebuffer_width);
|
||||
while (render_done == 0) {
|
||||
asm volatile ("nop");
|
||||
};
|
||||
|
||||
while (spg_status::vsync(holly.SPG_STATUS));
|
||||
while (!spg_status::vsync(holly.SPG_STATUS));
|
||||
holly.FB_R_SOF1 = texture_memory_alloc.framebuffer[ta].start;
|
||||
}
|
||||
}
|
Loading…
x
Reference in New Issue
Block a user