diff --git a/src/haunted_mansion.cpp b/src/haunted_mansion.cpp index bc738f5..c9f9dfe 100644 --- a/src/haunted_mansion.cpp +++ b/src/haunted_mansion.cpp @@ -822,23 +822,20 @@ void render_collision(ta_parameter_writer& writer, const mat4x4& model_trans, co vec3 a = trans * model->position[line->a]; vec3 b = trans * model->position[line->b]; - if (a.z < 0 || b.z < 0) - continue; - render_line(writer, - screen_transform(a), - screen_transform(b), + screen_transform((vec3){a.x, a.z, 4.f}), + screen_transform((vec3){b.x, b.z, 4.f}), collided[i] ? 0xffff0000 : base_color); } - vec3 a = {last_dx * -2, last_dy * 2, 1}; - vec3 b = {0, 0, 1}; - if (a.z > 0) { + vec3 a = {last_dx * -4, last_dy * -4, 4}; + vec3 b = {last_dx * 0.5f, last_dy * 0.5f, 4}; + //if (a.z > 0) { render_line(writer, screen_transform(a), screen_transform(b), 0xff00ff00); - } + //} } void transfer_scene(ta_parameter_writer& writer, const mat4x4& mansion_model_trans, const mat4x4& screen, const mat4x4& cone_model) @@ -995,8 +992,9 @@ constexpr inline mat4x4 update_analog(const mat4x4& model_trans, const mat4x4& s last_dx = x; last_dy = y; - vec3 a = {last_dx * -2, 0.f, last_dy * 2}; - vec3 b = {0, 0.f, 1.f}; + vec3 a = {last_dx * -4, 0.f, last_dy * -4}; + //vec3 b = {0, 0.f, 0.f}; + vec3 b = {last_dx * 0.5f, 0.f, last_dy * 0.5f}; if (line_has_collision(a, b, model_trans, screen)) { x = 0;