dreamcast/holly/isp_tsp.h
2023-11-30 10:02:49 +08:00

114 lines
3.5 KiB
C++

#include <cstdint>
namespace isp_tsp_instruction_word {
namespace depth_compare_mode {
constexpr uint32_t never = 0 << 29;
constexpr uint32_t less = 1 << 29;
constexpr uint32_t equal = 2 << 29;
constexpr uint32_t less_or_equal = 3 << 29;
constexpr uint32_t greater = 4 << 29;
constexpr uint32_t not_equal = 5 << 29;
constexpr uint32_t greater_or_equal = 6 << 29;
constexpr uint32_t always = 7 << 29;
}
namespace culling_mode {
constexpr uint32_t no_culling = 0 << 27;
constexpr uint32_t cull_if_small = 1 << 27; // compared to FPU_CULL_VAL
constexpr uint32_t cull_if_negative = 2 << 27;
constexpr uint32_t cull_if_positive = 3 << 27;
}
constexpr uint32_t z_write_disable = 1 << 26;
constexpr uint32_t texture = 1 << 25;
constexpr uint32_t offset = 1 << 24;
constexpr uint32_t gouraud_shading = 1 << 23;
constexpr uint32_t _16bit_uv = 1 << 22;
constexpr uint32_t cache_bypass = 1 << 21;
constexpr uint32_t dcalc_ctrl = 1 << 20;
}
namespace tsp_instruction_word {
namespace src_alpha_instr {
constexpr uint32_t zero = 0 << 29;
constexpr uint32_t one = 1 << 29;
constexpr uint32_t other_color = 2 << 29;
constexpr uint32_t inverse_other_color = 3 << 29;
constexpr uint32_t src_alpha = 4 << 29;
constexpr uint32_t inverse_src_alpha = 5 << 29;
constexpr uint32_t dst_alpha = 6 << 29;
constexpr uint32_t inverse_dst_alpha = 7 << 29;
}
namespace dst_alpha_instr {
constexpr uint32_t zero = 0 << 26;
constexpr uint32_t one = 1 << 26;
constexpr uint32_t other_color = 2 << 26;
constexpr uint32_t inverse_other_color = 3 << 26;
constexpr uint32_t src_alpha = 4 << 26;
constexpr uint32_t inverse_src_alpha = 5 << 26;
constexpr uint32_t dst_alpha = 6 << 26;
constexpr uint32_t inverse_dst_alpha = 7 << 26;
}
constexpr uint32_t src_select = 1 << 25;
constexpr uint32_t dst_select = 1 << 24;
namespace fog_control {
constexpr uint32_t look_up_table = 0b00 << 22;
constexpr uint32_t per_vertex = 0b01 << 22;
constexpr uint32_t no_fog = 0b10 << 22;
constexpr uint32_t look_up_table_mode_2 = 0b11 << 22;
}
constexpr uint32_t color_clamp = 1 << 21;
constexpr uint32_t use_alpha = 1 << 20;
constexpr uint32_t ignore_tex_alpha = 1 << 19;
// flip_uv
// clamp_uv
namespace filter_mode {
constexpr uint32_t point_sampled = 0b00 << 13;
constexpr uint32_t bilinear_filter = 0b01 << 13;
constexpr uint32_t trilinear_pass_a = 0b10 << 13;
constexpr uint32_t trilinear_pass_b = 0b11 << 13;
}
constexpr uint32_t super_sample_texture = 1 << 12;
constexpr uint32_t mip_map_d_adjust(uint32_t fp)
{
return (fp & 0b1111) << 8;
}
namespace texture_shading_instruction {
constexpr uint32_t decal = 0 << 6;
constexpr uint32_t modulate = 1 << 6;
constexpr uint32_t decal_alpha = 2 << 6;
constexpr uint32_t modulate_alpha = 3 << 6;
}
namespace texture_u_size {
constexpr uint32_t _8 = 0 << 3;
constexpr uint32_t _16 = 1 << 3;
constexpr uint32_t _32 = 2 << 3;
constexpr uint32_t _64 = 3 << 3;
constexpr uint32_t _128 = 4 << 3;
constexpr uint32_t _256 = 5 << 3;
constexpr uint32_t _512 = 6 << 3;
constexpr uint32_t _1024 = 7 << 3;
}
namespace texture_v_size {
constexpr uint32_t _8 = 0 << 0;
constexpr uint32_t _16 = 1 << 0;
constexpr uint32_t _32 = 2 << 0;
constexpr uint32_t _64 = 3 << 0;
constexpr uint32_t _128 = 4 << 0;
constexpr uint32_t _256 = 5 << 0;
constexpr uint32_t _512 = 6 << 0;
constexpr uint32_t _1024 = 7 << 0;
}
}