dreamcast/bsp/20kdm2/texture.h

18 lines
239 B
C

#pragma once
#include <stdint.h>
struct pk_texture {
void * start;
uint32_t size;
uint32_t offset;
int16_t width;
int16_t height;
//float u_mul;
float v_mul;
};
struct pk_texture textures[] = {
#include "texture.inc"
};