This has turned in to an experiment related to texture sampling behavior on the Dreamcast.
8 lines
274 B
C++
8 lines
274 B
C++
#pragma once
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#include <cstdint>
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extern uint32_t _binary_sperrypc_data_start __asm("_binary_sperrypc_data_start");
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extern uint32_t _binary_sperrypc_data_end __asm("_binary_sperrypc_data_end");
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extern uint32_t _binary_sperrypc_data_size __asm("_binary_sperrypc_data_size");
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