dreamcast/sperrypc_8x8.hpp
Zack Buhman b17e075138 add verite font
There are still texture sampling issues that I don't understand. Until
I properly understand this, using (bitmap) fonts that have
power-of-two dimensions seem to produce "acceptable but incorrect"
results.
2024-02-02 09:19:09 +08:00

8 lines
298 B
C++

#pragma once
#include <cstdint>
extern uint32_t _binary_sperrypc_8x8_data_start __asm("_binary_sperrypc_8x8_data_start");
extern uint32_t _binary_sperrypc_8x8_data_end __asm("_binary_sperrypc_8x8_data_end");
extern uint32_t _binary_sperrypc_8x8_data_size __asm("_binary_sperrypc_8x8_data_size");