dreamcast/model/bloom_lightmap/floor_lightmap.vq.h

16 lines
494 B
C

#pragma once
#include <stdint.h>
#ifdef __cplusplus
extern "C" {
#endif
extern uint32_t _binary_model_bloom_lightmap_floor_lightmap_vq_start __asm("_binary_model_bloom_lightmap_floor_lightmap_vq_start");
extern uint32_t _binary_model_bloom_lightmap_floor_lightmap_vq_end __asm("_binary_model_bloom_lightmap_floor_lightmap_vq_end");
extern uint32_t _binary_model_bloom_lightmap_floor_lightmap_vq_size __asm("_binary_model_bloom_lightmap_floor_lightmap_vq_size");
#ifdef __cplusplus
}
#endif