dreamcast/text_editor/viewport_window.hpp

25 lines
444 B
C++

#pragma once
#include <cstdint>
#include "font/font.h"
struct viewport_window {
int32_t first_line;
struct {
int32_t x0;
int32_t y0;
int32_t x1;
int32_t y1;
} box;
};
static inline void viewport_init_fullscreen(viewport_window& window, const font * font)
{
window.first_line = 0;
window.box.x0 = 10;
window.box.y0 = 20;
window.box.x1 = 640 - 10;
window.box.y1 = 480 - (font->face_metrics.height >> 6) * 2;
}