dreamcast/geometry/geometry.hpp
2024-05-31 23:09:55 -05:00

41 lines
624 B
C++

#pragma once
#include <cstdint>
#include "math/vec2.hpp"
#include "math/vec3.hpp"
#include "math/vec4.hpp"
#include "math/mat4x4.hpp"
using vec2 = vec<2, float>;
using vec3 = vec<3, float>;
using vec4 = vec<4, float>;
using mat4x4 = mat<4, 4, float>;
struct vertex__texture__normal {
uint16_t vertex;
uint16_t texture;
uint16_t normal;
};
struct vertex__normal {
uint16_t vertex;
uint16_t normal;
};
struct vertex {
uint16_t vertex;
};
struct position__color {
vec3 position;
vec3 color;
};
using face_vtn = vertex__texture__normal[3];
using face_vn = vertex__normal[3];
using face_v = vertex[3];