dreamcast/example/heart.cpp
Zack Buhman c0e10fe8f1 vga: delete
This is replaced with the (slightly cleaner) holly/video_output.
2024-03-08 20:46:55 +08:00

335 lines
8.7 KiB
C++

#include <cstdint>
#include "align.hpp"
#include "holly/video_output.hpp"
#include "holly/texture_memory_alloc.hpp"
#include "holly/holly.hpp"
#include "holly/core.hpp"
#include "holly/core_bits.hpp"
#include "holly/ta_fifo_polygon_converter.hpp"
#include "holly/ta_parameter.hpp"
#include "holly/ta_global_parameter.hpp"
#include "holly/ta_vertex_parameter.hpp"
#include "holly/ta_bits.hpp"
#include "holly/region_array.hpp"
#include "holly/background.hpp"
#include "holly/isp_tsp.hpp"
#include "memorymap.hpp"
#include "geometry/heart.hpp"
#include "math/math.hpp"
#include "math/vec3.hpp"
#include "math/vec4.hpp"
#include "math/mat4x4.hpp"
using mat4x4 = mat<4, 4, float>;
struct rotation_weights {
float drx;
float dry;
float drz;
};
// randomly generated numbers
constexpr rotation_weights weights[16] = {
{-0.8154296875, 0.8583984375, -0.498046875},
{0.322265625, 0.6796875, 0.3251953125},
{-0.2626953125, -0.7744140625, 0.37109375},
{0.5830078125, 0.42578125, 0.5546875},
{0.9140625, 0.7568359375, -0.037109375},
{0.8974609375, 0.103515625, -0.2666015625},
{0.8427734375, -0.4091796875, -0.365234375},
{0.162109375, -0.603515625, 0.4248046875},
{-0.47265625, -0.73828125, -0.4912109375},
{-0.921875, 0.4609375, 0.2216796875},
{0.400390625, -0.5634765625, -0.3232421875},
{0.896484375, 0.26953125, -0.951171875},
{0.541015625, 0.90625, 0.640625},
{0.5927734375, -0.361328125, 0.21875},
{-0.9267578125, -0.9423828125, 0.4580078125},
{0.16796875, 0.3662109375, 0.603515625},
};
// randomly generated numbers
float lighting_weights[16] = {
0.7314453125,
0.44921875,
0.259765625,
0.3232421875,
0.1015625,
0.2529296875,
0.8662109375,
0.5439453125,
0.1337890625,
0.041015625,
0.6298828125,
0.30859375,
0.517578125,
0.6259765625,
0.283203125,
0.982421875,
};
struct model_transform {
float x;
float y;
float z;
float rx;
float ry;
float rz;
model_transform()
: x(0.f)
, y(0.f)
, z(0.f)
, rx(0.f)
, ry(0.f)
, rz(0.f)
{ }
};
struct model_transform models[] = {
};
inline mat4x4 rotate_x(float t)
{
return mat4x4(1.f, 0.f, 0.f, 0.f,
0.f, cos(t), -sin(t), 0.f,
0.f, sin(t), cos(t), 0.f,
0.f, 0.f, 0.f, 1.f
);
}
inline mat4x4 rotate_y(float t)
{
return mat4x4( cos(t), 0.f, sin(t), 0.f,
0.f, 1.f, 0.f, 0.f,
-sin(t), 0.f, cos(t), 0.f,
0.f, 0.f, 0.f, 1.f
);
}
inline mat4x4 rotate_z(float t)
{
return mat4x4(cos(t), -sin(t), 0.f, 0.f,
sin(t), cos(t), 0.f, 0.f,
0.f, 0.f, 1.f, 0.f,
0.f, 0.f, 0.f, 1.f
);
}
inline mat4x4 translate(float x, float y, float z)
{
return mat4x4(1.f, 0.f, 0.f, x,
0.f, 1.f, 0.f, y,
0.f, 0.f, 1.f, z,
0.f, 0.f, 0.f, 1.f
);
}
vec3 _transform(const vec4& point)
{
float x = point.x;
float y = point.y;
float z = point.z;
// camera transform
z += 4;
// perspective
x = x / z;
y = y / z;
// screen space transform
x *= 240.f;
y *= 240.f;
x += 320.f;
y += 240.f;
z = 1 / z;
return {x, y, z};
}
void transform_model(ta_parameter_writer& parameter,
const position__color * vertices,
const vec3 * normals,
const face_vn * faces,
const uint32_t num_faces,
const model_transform& mt,
const float lighting_weight)
{
const uint32_t parameter_control_word = para_control::para_type::polygon_or_modifier_volume
| para_control::list_type::opaque
| obj_control::col_type::floating_color
| obj_control::gouraud;
const uint32_t isp_tsp_instruction_word = isp_tsp_instruction_word::depth_compare_mode::greater
| isp_tsp_instruction_word::culling_mode::no_culling;
const uint32_t tsp_instruction_word = tsp_instruction_word::src_alpha_instr::one
| tsp_instruction_word::dst_alpha_instr::zero
| tsp_instruction_word::fog_control::no_fog;
const mat4x4 mat = translate(mt.x, mt.y, mt.z) * rotate_z(mt.rz) * rotate_y(mt.ry) * rotate_x(mt.rx);
constexpr uint32_t strip_length = 3;
for (uint32_t face_ix = 0; face_ix < num_faces; face_ix++) {
parameter.append<ta_global_parameter::polygon_type_0>() =
ta_global_parameter::polygon_type_0(parameter_control_word,
isp_tsp_instruction_word,
tsp_instruction_word,
0, // texture_control_word
0, // data_size_for_sort_dma
0 // next_address_for_sort_dma
);
auto& face = faces[face_ix];
for (uint32_t i = 0; i < strip_length; i++) {
// world transform
uint32_t vertex_ix = face[i].vertex;
auto& vertex = vertices[vertex_ix].position;
auto& color = vertices[vertex_ix].color;
auto point = mat * vec4(vertex);
uint32_t normal_ix = face[i].normal;
auto& normal = normals[normal_ix];
auto n = mat * vec4(normal);
vec4 light = {0.f, 0.f, 40.f, 1.f};
auto l = light - point;
auto n_dot_l = dot(n, l);
vec3 c(0.f, 0.f, 0.f);
c.r += color.r * 0.1;
c.g += color.g * 0.1;
c.b += color.b * 0.1;
if (n_dot_l > 0) {
float intensity = n_dot_l / (length(n) * length(l));
c.r += color.r * intensity * lighting_weight;
c.g += color.g * intensity * lighting_weight;
c.b += color.b * intensity * lighting_weight;
}
auto screen = _transform(point);
bool end_of_strip = i == strip_length - 1;
parameter.append<ta_vertex_parameter::polygon_type_1>() =
ta_vertex_parameter::polygon_type_1(polygon_vertex_parameter_control_word(end_of_strip),
screen.x,
screen.y,
screen.z,
1.0f, // alpha
c.r, // red
c.g, // green
c.b // blue
);
}
}
}
void init_texture_memory(const struct opb_size& opb_size)
{
auto mem = reinterpret_cast<volatile texture_memory_alloc *>(texture_memory32);
background_parameter(mem->background, 0xff220000);
holly.VO_BORDER_COL = 0x00220000;
region_array2(mem->region_array,
(offsetof (struct texture_memory_alloc, object_list)),
640 / 32, // width
480 / 32, // height
opb_size
);
}
uint32_t _ta_parameter_buf[((32 * 8192) + 32) / 4];
void main()
{
video_output::set_mode_vga();
// The address of `ta_parameter_buf` must be a multiple of 32 bytes.
// This is mandatory for ch2-dma to the ta fifo polygon converter.
uint32_t * ta_parameter_buf = align_32byte(_ta_parameter_buf);
constexpr uint32_t ta_alloc = ta_alloc_ctrl::pt_opb::no_list
| ta_alloc_ctrl::tm_opb::no_list
| ta_alloc_ctrl::t_opb::no_list
| ta_alloc_ctrl::om_opb::no_list
| ta_alloc_ctrl::o_opb::_16x4byte;
constexpr struct opb_size opb_size = { .opaque = 16 * 4
, .opaque_modifier = 0
, .translucent = 0
, .translucent_modifier = 0
, .punch_through = 0
};
holly.SOFTRESET = softreset::pipeline_soft_reset
| softreset::ta_soft_reset;
holly.SOFTRESET = 0;
core_init();
init_texture_memory(opb_size);
uint32_t frame_ix = 0;
constexpr uint32_t num_frames = 1;
float theta = 0;
model_transform mt[16] = {};
for (int x = 0; x < 4; x++) {
for (int y = 0; y < 4; y++) {
int ix = y * 4 + x;
mt[ix].x = -8.f + 5.f * static_cast<float>(x);
mt[ix].y = -7.5f + 5.f * static_cast<float>(y);
mt[ix].z = 6.f;
mt[ix].rx = (-8.f + static_cast<float>(ix)) * -pi / 16;
mt[ix].ry = (-8.f + static_cast<float>(ix)) * ix * -pi / 16;
mt[ix].rz = (-8.f + static_cast<float>(ix)) * ix * -pi / 16;
}
}
while (true) {
ta_polygon_converter_init(opb_size.total(),
ta_alloc,
640 / 32,
480 / 32);
auto parameter = ta_parameter_writer(ta_parameter_buf);
{ // plane
for (uint32_t i = 0; i < 16; i++) {
transform_model(parameter,
heart::vertices,
heart::normals,
heart::faces,
heart::num_faces,
mt[i],
(1.f + sin(theta * 2 * lighting_weights[i])) * 0.5f);
// update model
auto& weight = weights[i];
mt[i].rx += weight.drx / 50.f;
mt[i].ry += weight.dry / 50.f;
mt[i].rz += weight.drz / 50.f;
}
}
// end of opaque list
parameter.append<ta_global_parameter::end_of_list>() = ta_global_parameter::end_of_list(para_control::para_type::end_of_list);
ta_polygon_converter_transfer(ta_parameter_buf, parameter.offset);
ta_wait_opaque_list();
core_start_render(frame_ix, num_frames);
core_wait_end_of_render_video();
while (!spg_status::vsync(holly.SPG_STATUS));
core_flip(frame_ix, num_frames);
while (spg_status::vsync(holly.SPG_STATUS));
constexpr float half_degree = 0.01745329f / 2;
theta += half_degree;
frame_ix += 1;
}
}