dreamcast/texture/macaw/macaw.hpp

6 lines
242 B
C++

#include <cstdint>
extern uint32_t _binary_macaw_data_start __asm("_binary_macaw_data_start");
extern uint32_t _binary_macaw_data_end __asm("_binary_macaw_data_end");
extern uint32_t _binary_macaw_data_size __asm("_binary_macaw_data_size");