dreamcast/example/wiffle_attenuation.cpp
Zack Buhman c0e10fe8f1 vga: delete
This is replaced with the (slightly cleaner) holly/video_output.
2024-03-08 20:46:55 +08:00

324 lines
8.9 KiB
C++

#include <cstdint>
#include "align.hpp"
#include "holly/video_output.hpp"
#include "holly/holly.hpp"
#include "holly/core.hpp"
#include "holly/core_bits.hpp"
#include "holly/ta_fifo_polygon_converter.hpp"
#include "holly/ta_parameter.hpp"
#include "holly/ta_global_parameter.hpp"
#include "holly/ta_vertex_parameter.hpp"
#include "holly/isp_tsp.hpp"
#include "holly/ta_bits.hpp"
#include "holly/region_array.hpp"
#include "holly/background.hpp"
#include "holly/texture_memory_alloc.hpp"
#include "memorymap.hpp"
#include "geometry/wiffle.hpp"
#include "math/vec4.hpp"
constexpr float half_degree = 0.01745329f / 2;
#define MODEL wiffle
vec3 rotate(const vec3& vertex, float theta)
{
float x = vertex.x;
float y = vertex.y;
float z = vertex.z;
float t;
t = y * cos(theta) - z * sin(theta);
z = y * sin(theta) + z * cos(theta);
y = t;
float theta2 = 3.14 * sin(theta / 2);
t = x * cos(theta2) - z * sin(theta2);
z = x * sin(theta2) + z * cos(theta2);
x = t;
return vec3(x, y, z);
}
void transform(ta_parameter_writer& parameter,
const uint32_t face_ix,
const float theta,
const vec3 lights[3])
{
const uint32_t parameter_control_word = para_control::para_type::polygon_or_modifier_volume
| para_control::list_type::opaque
| obj_control::col_type::floating_color
| obj_control::gouraud;
const uint32_t isp_tsp_instruction_word = isp_tsp_instruction_word::depth_compare_mode::greater
| isp_tsp_instruction_word::culling_mode::cull_if_positive;
const uint32_t tsp_instruction_word = tsp_instruction_word::src_alpha_instr::one
| tsp_instruction_word::dst_alpha_instr::zero
| tsp_instruction_word::fog_control::no_fog;
parameter.append<ta_global_parameter::polygon_type_0>() =
ta_global_parameter::polygon_type_0(parameter_control_word,
isp_tsp_instruction_word,
tsp_instruction_word,
0, // texture_control_word
0, // data_size_for_sort_dma
0 // next_address_for_sort_dma
);
auto& face = MODEL::faces[face_ix];
constexpr uint32_t strip_length = 3;
for (uint32_t i = 0; i < strip_length; i++) {
// world transform
uint32_t vertex_ix = face[i].vertex;
auto& vertex = MODEL::vertices[vertex_ix];
auto point = rotate(vertex, theta);
// lighting transform
uint32_t normal_ix = face[i].normal;
auto& normal = MODEL::normals[normal_ix];
auto n = rotate(normal, theta);
vec4 color = {0.0, 0.0, 0.0, 1.0};
// intensity calculation
{
auto l = lights[0] - point;
auto n_dot_l = dot(n, l);
if (n_dot_l > 0) {
float distance = length(lights[0] - point);
float attenuation = 1.0 / (1.0f
+ 0.07f * distance
+ 0.007f * (distance * distance));
color.x += 5.0 * attenuation;
}
}
{
auto l = lights[1] - point;
auto n_dot_l = dot(n, l);
if (n_dot_l > 0) {
float distance = length(lights[1] - point);
float attenuation = 1.0 / (1.0f
+ 0.07f * distance
+ 0.007f * (distance * distance));
color.y += 5.0 * attenuation;
}
}
{
auto l = lights[2] - point;
auto n_dot_l = dot(n, l);
if (n_dot_l > 0) {
float distance = length(lights[2] - point);
float attenuation = 1.0 / (1.0f
+ 0.07f * distance
+ 0.007f * (distance * distance));
color.z += 9.0 * attenuation;
}
}
float x = point.x;
float y = point.y;
float z = point.z;
x *= 1;
y *= 1;
z *= 1;
// camera transform
z += 80;
// perspective
x = x / z;
y = y / z;
// screen space transform
x *= 240.f;
y *= 240.f;
x += 320.f;
y += 240.f;
z = 1 / z;
bool end_of_strip = i == strip_length - 1;
parameter.append<ta_vertex_parameter::polygon_type_1>() =
ta_vertex_parameter::polygon_type_1(polygon_vertex_parameter_control_word(end_of_strip),
x, y, z,
color.w, // alpha
color.x, // r
color.y, // g
color.z // b
);
}
}
void transform2(ta_parameter_writer& parameter,
const vec3& pos,
const vec4& color)
{
const uint32_t parameter_control_word = para_control::para_type::polygon_or_modifier_volume
| para_control::list_type::opaque
| obj_control::col_type::floating_color
| obj_control::gouraud;
const uint32_t isp_tsp_instruction_word = isp_tsp_instruction_word::depth_compare_mode::greater
| isp_tsp_instruction_word::culling_mode::no_culling;
const uint32_t tsp_instruction_word = tsp_instruction_word::src_alpha_instr::one
| tsp_instruction_word::dst_alpha_instr::zero
| tsp_instruction_word::fog_control::no_fog;
parameter.append<ta_global_parameter::polygon_type_0>() =
ta_global_parameter::polygon_type_0(parameter_control_word,
isp_tsp_instruction_word,
tsp_instruction_word,
0, // texture_control_word
0, // data_size_for_sort_dma
0 // next_address_for_sort_dma
);
constexpr vec3 triangle[] = {
{ 0.f, -1.f, 0.f},
{-1.f, 1.f, 0.f},
{ 1.f, 1.f, 0.f},
};
constexpr uint32_t strip_length = 3;
for (uint32_t i = 0; i < strip_length; i++) {
float x = triangle[i].x;
float y = triangle[i].y;
float z = triangle[i].z;
x *= 0.2;
y *= 0.2;
z *= 0.2;
x += pos.x;
y += pos.y;
z += pos.z;
// camera transform
z += 40;
// perspective
x = x / z;
y = y / z;
// screen space transform
x *= 240.f;
y *= 240.f;
x += 320.f;
y += 240.f;
z = 1 / z;
bool end_of_strip = i == strip_length - 1;
parameter.append<ta_vertex_parameter::polygon_type_1>() =
ta_vertex_parameter::polygon_type_1(polygon_vertex_parameter_control_word(end_of_strip),
x, y, z,
color.w, // alpha
color.x, // r
color.y, // g
color.z // b
);
}
}
void init_texture_memory(const struct opb_size& opb_size)
{
auto mem = reinterpret_cast<volatile texture_memory_alloc *>(texture_memory32);
background_parameter(mem->background, 0xff220000);
region_array2(mem->region_array,
(offsetof (struct texture_memory_alloc, object_list)),
640 / 32, // width
480 / 32, // height
opb_size
);
}
uint32_t _ta_parameter_buf[((32 * 8192) + 32) / 4];
void main()
{
video_output::set_mode_vga();
// The address of `ta_parameter_buf` must be a multiple of 32 bytes.
// This is mandatory for ch2-dma to the ta fifo polygon converter.
uint32_t * ta_parameter_buf = align_32byte(_ta_parameter_buf);
constexpr uint32_t ta_alloc = ta_alloc_ctrl::pt_opb::no_list
| ta_alloc_ctrl::tm_opb::no_list
| ta_alloc_ctrl::t_opb::no_list
| ta_alloc_ctrl::om_opb::no_list
| ta_alloc_ctrl::o_opb::_16x4byte;
constexpr struct opb_size opb_size = { .opaque = 16 * 4
, .opaque_modifier = 0
, .translucent = 0
, .translucent_modifier = 0
, .punch_through = 0
};
holly.SOFTRESET = softreset::pipeline_soft_reset
| softreset::ta_soft_reset;
holly.SOFTRESET = 0;
core_init();
init_texture_memory(opb_size);
uint32_t frame_ix = 0;
constexpr uint32_t num_frames = 1;
float theta = 0;
vec3 lights[3] = {
{0.f, 0.f, 0.f},
{0.f, 0.f, 0.f},
{0.f, 0.f, 0.f},
};
while (1) {
ta_polygon_converter_init(opb_size.total(),
ta_alloc,
640 / 32,
480 / 32);
float theta2 = 3.14 * 2 * sin(theta / 7);
lights[0].x = cos(theta) * 20;
lights[0].z = sin(theta) * 20;
lights[1].x = cos(theta2 + half_degree * 180.f) * 20;
lights[1].z = sin(theta2 + half_degree * 180.f) * 20;
lights[2].x = cos(theta + half_degree * 360.f) * 20;
lights[2].z = sin(theta + half_degree * 360.f) * 20;
auto parameter = ta_parameter_writer(ta_parameter_buf);
for (uint32_t i = 0; i < MODEL::num_faces; i++) {
transform(parameter, i, theta, lights);
}
transform2(parameter, lights[0], {1.f, 0.f, 0.f, 1.f});
transform2(parameter, lights[1], {0.f, 1.f, 0.f, 1.f});
transform2(parameter, lights[2], {0.f, 0.f, 1.f, 1.f});
parameter.append<ta_global_parameter::end_of_list>() = ta_global_parameter::end_of_list(para_control::para_type::end_of_list);
ta_polygon_converter_transfer(ta_parameter_buf, parameter.offset);
ta_wait_opaque_list();
core_start_render(frame_ix, num_frames);
core_wait_end_of_render_video();
while (!spg_status::vsync(holly.SPG_STATUS));
core_flip(frame_ix, num_frames);
while (spg_status::vsync(holly.SPG_STATUS));
theta += half_degree;
frame_ix += 1;
}
}