dreamcast/texture/bbb/bbb256.data.h

6 lines
332 B
C++

#pragma once
#include <cstdint>
extern uint32_t _binary_texture_bbb_bbb256_data_start __asm("_binary_texture_bbb_bbb256_data_start");
extern uint32_t _binary_texture_bbb_bbb256_data_end __asm("_binary_texture_bbb_bbb256_data_end");
extern uint32_t _binary_texture_bbb_bbb256_data_size __asm("_binary_texture_bbb_bbb256_data_size");