dreamcast/example/viewing_system.cpp
Zack Buhman bcaa9789cf texture_memory_alloc: rework texture memory allocation
The previous texture_memory_alloc.hpp was written based on an
incorrect understanding of the "32-bit" and "64-bit" texture memory
address mapping.

The primary motivation is to rearrange the texture memory address map
so that "textures" (64-bit access) do not overlap with 32-bit
accesses, such as REGION_BASE or PARAM_BASE.
2024-05-12 17:06:00 +08:00

219 lines
6.5 KiB
C++

#include <cstdint>
#include "align.hpp"
#include "holly/video_output.hpp"
#include "holly/texture_memory_alloc.hpp"
#include "holly/holly.hpp"
#include "holly/core.hpp"
#include "holly/core_bits.hpp"
#include "holly/ta_fifo_polygon_converter.hpp"
#include "holly/ta_parameter.hpp"
#include "holly/ta_global_parameter.hpp"
#include "holly/ta_vertex_parameter.hpp"
#include "holly/ta_bits.hpp"
#include "holly/region_array.hpp"
#include "holly/background.hpp"
#include "holly/isp_tsp.hpp"
#include "memorymap.hpp"
#include "geometry/geometry.hpp"
#include "geometry/suzanne2.hpp"
#include "geometry/plane2.hpp"
#include "viewing_system/view_space.hpp"
#include "viewing_system/screen_space.hpp"
uint32_t _ta_parameter_buf[((32 * 8192) + 32) / 4];
struct viewer {
vec3 position;
vec3 orientation;
float azimuth;
float colatitude;
};
void ta_upload(ta_parameter_writer& parameter,
const position__color * vertices,
const face_vtn * faces,
const uint32_t num_faces,
const mat4x4 world_transform,
const mat4x4 screen_transform
)
{
const uint32_t parameter_control_word = para_control::para_type::polygon_or_modifier_volume
| para_control::list_type::opaque
| obj_control::col_type::floating_color
| obj_control::gouraud;
const uint32_t isp_tsp_instruction_word = isp_tsp_instruction_word::depth_compare_mode::greater
| isp_tsp_instruction_word::culling_mode::no_culling;
const uint32_t tsp_instruction_word = tsp_instruction_word::src_alpha_instr::one
| tsp_instruction_word::dst_alpha_instr::zero
| tsp_instruction_word::fog_control::no_fog;
for (uint32_t face_ix = 0; face_ix < num_faces; face_ix++) {
parameter.append<ta_global_parameter::polygon_type_0>() =
ta_global_parameter::polygon_type_0(parameter_control_word,
isp_tsp_instruction_word,
tsp_instruction_word,
0, // texture_control_word
0, // data_size_for_sort_dma
0 // next_address_for_sort_dma
);
auto& face = faces[face_ix];
constexpr uint32_t strip_length = 3;
mat4x4 transform = screen_transform * world_transform;
for (uint32_t i = 0; i < strip_length; i++) {
const uint32_t vertex_ix = face[i].vertex;
auto& position = vertices[vertex_ix].position;
auto& color = vertices[vertex_ix].color;
vec4 vertex = { position.x,
position.y,
position.z,
1.0f };
// in three-dimensional screen space
vec4 v = transform * vertex;
float x = v.x / v.w;
float y = -v.y / v.w;
float z = v.w / v.z;
x = x * 240.f + 320.f;
y = y * 240.f + 240.f;
// perspective divide
bool end_of_strip = i == strip_length - 1;
parameter.append<ta_vertex_parameter::polygon_type_1>() =
ta_vertex_parameter::polygon_type_1(polygon_vertex_parameter_control_word(end_of_strip),
x,
y,
z,
1.0f, // alpha
color.r, // red
color.g, // green
color.b // blue
);
}
}
}
void init_texture_memory(const struct opb_size& opb_size)
{
region_array2(640 / 32, // width
480 / 32, // height
opb_size
);
background_parameter(0xff220000);
}
void main()
{
video_output::set_mode_vga();
// The address of `ta_parameter_buf` must be a multiple of 32 bytes.
// This is mandatory for ch2-dma to the ta fifo polygon converter.
uint32_t * ta_parameter_buf = align_32byte(_ta_parameter_buf);
constexpr uint32_t ta_alloc = ta_alloc_ctrl::pt_opb::no_list
| ta_alloc_ctrl::tm_opb::no_list
| ta_alloc_ctrl::t_opb::no_list
| ta_alloc_ctrl::om_opb::no_list
| ta_alloc_ctrl::o_opb::_16x4byte;
constexpr struct opb_size opb_size = { .opaque = 16 * 4
, .opaque_modifier = 0
, .translucent = 0
, .translucent_modifier = 0
, .punch_through = 0
};
holly.SOFTRESET = softreset::pipeline_soft_reset
| softreset::ta_soft_reset;
holly.SOFTRESET = 0;
core_init();
init_texture_memory(opb_size);
float delta = 0;
uint32_t frame_ix = 0;
while (true) {
viewer viewer {
.position = {0.f, -1.f, -2.f},
.orientation = {0.f, -1.f, 0.f}, // approximate "up" orientation
.azimuth = 0,
.colatitude = pi / 4.f * sin(delta) * 0.9f,
};
const vec3 plane_normal = view_space::viewing_direction(viewer.azimuth, viewer.colatitude);
const vec3 up_vector = view_space::project_vector_to_plane(plane_normal, viewer.orientation);
const mat4x4 view_space_transform = view_space::transformation_matrix(viewer.position, plane_normal, up_vector);
const mat4x4 perspective_transform = screen_space::transformation_matrix(1.f, // the z-coordinate of the view window
100.f, // the z-coordinate of the far clip plane
1.f // the dimension of the square view window
);
const mat4x4 screen_transform = perspective_transform * view_space_transform;
ta_polygon_converter_init(opb_size.total(),
ta_alloc,
640 / 32,
480 / 32);
auto parameter = ta_parameter_writer(ta_parameter_buf);
{
constexpr mat4x4 world_transform = { 1.f, 0.f, 0.f, 0.f,
0.f, 1.f, 0.f, 0.f,
0.f, 0.f, 1.f, 3.f,
0.f, 0.f, 0.f, 1.f };
ta_upload(parameter,
suzanne::vertices,
suzanne::faces,
suzanne::num_faces,
world_transform,
screen_transform
);
}
{
constexpr mat4x4 world_transform = { 0.1f, 0.f, 0.f, 0.f,
0.f, 0.1f, 0.f, 1.2f,
0.f, 0.f, 0.1f, 3.f,
0.f, 0.f, 0.f, 1.f };
ta_upload(parameter,
plane::vertices,
plane::faces,
plane::num_faces,
world_transform,
screen_transform
);
}
// end of opaque list
parameter.append<ta_global_parameter::end_of_list>() = ta_global_parameter::end_of_list(para_control::para_type::end_of_list);
ta_polygon_converter_transfer(ta_parameter_buf, parameter.offset);
ta_wait_opaque_list();
core_start_render(frame_ix);
core_wait_end_of_render_video();
while (!spg_status::vsync(holly.SPG_STATUS));
core_flip(frame_ix);
while (spg_status::vsync(holly.SPG_STATUS));
frame_ix = (frame_ix + 1) & 1;;
delta += pi * 2 / 360;
}
}