dreamcast/example/macaw_cube.cpp
Zack Buhman bcaa9789cf texture_memory_alloc: rework texture memory allocation
The previous texture_memory_alloc.hpp was written based on an
incorrect understanding of the "32-bit" and "64-bit" texture memory
address mapping.

The primary motivation is to rearrange the texture memory address map
so that "textures" (64-bit access) do not overlap with 32-bit
accesses, such as REGION_BASE or PARAM_BASE.
2024-05-12 17:06:00 +08:00

218 lines
7.0 KiB
C++

#include <cstdint>
#include "align.hpp"
#include "holly/video_output.hpp"
#include "holly/texture_memory_alloc.hpp"
#include "holly/holly.hpp"
#include "holly/core.hpp"
#include "holly/core_bits.hpp"
#include "holly/ta_fifo_polygon_converter.hpp"
#include "holly/ta_parameter.hpp"
#include "holly/ta_global_parameter.hpp"
#include "holly/ta_vertex_parameter.hpp"
#include "holly/ta_bits.hpp"
#include "holly/isp_tsp.hpp"
#include "holly/region_array.hpp"
#include "holly/background.hpp"
#include "memorymap.hpp"
#include "macaw.hpp"
struct vertex {
float x;
float y;
float z;
float u;
float v;
};
vertex cube_faces[][4] = {
{ // front
{ -1.0f, -1.0f, 1.0f, 0.f, 0.f},
{ -1.0f, 1.0f, 1.0f, 0.f, 1.f},
{ 1.0f, -1.0f, 1.0f, 1.f, 0.f},
{ 1.0f, 1.0f, 1.0f, 1.f, 1.f},
},
{ // back
{ -1.0f, -1.0f, -1.0f, 1.f, 0.f},
{ -1.0f, 1.0f, -1.0f, 1.f, 1.f},
{ 1.0f, -1.0f, -1.0f, 0.f, 0.f},
{ 1.0f, 1.0f, -1.0f, 0.f, 1.f},
},
{ // right side
{ 1.0f, -1.0f, 1.0f, 0.f, 0.f},
{ 1.0f, 1.0f, 1.0f, 0.f, 1.f},
{ 1.0f, -1.0f, -1.0f, 1.f, 0.f},
{ 1.0f, 1.0f, -1.0f, 1.f, 1.f},
},
{ // left side
{ -1.0f, -1.0f, 1.0f, 1.f, 0.f},
{ -1.0f, 1.0f, 1.0f, 1.f, 1.f},
{ -1.0f, -1.0f, -1.0f, 0.f, 0.f},
{ -1.0f, 1.0f, -1.0f, 0.f, 1.f},
},
};
constexpr uint32_t num_faces = (sizeof (cube_faces)) / (sizeof (cube_faces[0]));
constexpr uint32_t color = 0xff0000ff;
static float theta = 0;
constexpr float half_degree = 0.01745329f / 2.f;
void transform(ta_parameter_writer& parameter,
const vertex * strip_vertices,
const uint32_t strip_length)
{
const uint32_t parameter_control_word = para_control::para_type::polygon_or_modifier_volume
| para_control::list_type::opaque
| obj_control::col_type::packed_color
| obj_control::texture;
const uint32_t isp_tsp_instruction_word = isp_tsp_instruction_word::depth_compare_mode::greater
| isp_tsp_instruction_word::culling_mode::no_culling;
const uint32_t tsp_instruction_word = tsp_instruction_word::src_alpha_instr::one
| tsp_instruction_word::dst_alpha_instr::zero
| tsp_instruction_word::fog_control::no_fog
| tsp_instruction_word::texture_u_size::from_int(128)
| tsp_instruction_word::texture_v_size::from_int(128);
const uint32_t texture_address = texture_memory_alloc::texture.start;
const uint32_t texture_control_word = texture_control_word::pixel_format::_565
| texture_control_word::scan_order::non_twiddled
| texture_control_word::texture_address(texture_address / 8);
parameter.append<ta_global_parameter::polygon_type_0>() =
ta_global_parameter::polygon_type_0(parameter_control_word,
isp_tsp_instruction_word,
tsp_instruction_word,
texture_control_word,
0, // data_size_for_sort_dma
0 // next_address_for_sort_dma
);
for (uint32_t i = 0; i < strip_length; i++) {
float x = strip_vertices[i].x;
float y = strip_vertices[i].y;
float z = strip_vertices[i].z;
float t;
t = y * __builtin_cosf(theta) - z * __builtin_sinf(theta);
z = y * __builtin_sinf(theta) + z * __builtin_cosf(theta);
y = t;
float theta2 = 3.14 * __builtin_sinf(theta / 2);
t = x * __builtin_cosf(theta2) - z * __builtin_sinf(theta2);
z = x * __builtin_sinf(theta2) + z * __builtin_cosf(theta2);
x = t;
z += 3;
// perspective
x = x / z;
y = y / z;
x *= 240.f;
y *= 240.f;
x += 320.f;
y += 240.f;
z = 1 / z;
bool end_of_strip = i == strip_length - 1;
parameter.append<ta_vertex_parameter::polygon_type_3>() =
ta_vertex_parameter::polygon_type_3(polygon_vertex_parameter_control_word(end_of_strip),
x, y, z,
strip_vertices[i].u,
strip_vertices[i].v,
0, // base_color
0 // offset_color
);
}
}
void init_texture_memory(const struct opb_size& opb_size)
{
region_array2(640 / 32, // width
480 / 32, // height
opb_size
);
background_parameter(0xff220000);
}
void copy_macaw_texture()
{
auto src = reinterpret_cast<const uint8_t *>(&_binary_macaw_data_start);
auto size = reinterpret_cast<const uint32_t>(&_binary_macaw_data_size);
auto texture = reinterpret_cast<volatile uint16_t *>(&texture_memory64[texture_memory_alloc::texture.start / 4]);
for (uint32_t px = 0; px < size / 3; px++) {
uint8_t r = src[px * 3 + 0];
uint8_t g = src[px * 3 + 1];
uint8_t b = src[px * 3 + 2];
uint16_t rgb565 = ((r / 8) << 11) | ((g / 4) << 5) | ((b / 8) << 0);
texture[px] = rgb565;
}
}
uint32_t _ta_parameter_buf[((32 * (5 * 6 + 1)) + 32) / 4];
void main()
{
video_output::set_mode_vga();
copy_macaw_texture();
// The address of `ta_parameter_buf` must be a multiple of 32 bytes.
// This is mandatory for ch2-dma to the ta fifo polygon converter.
uint32_t * ta_parameter_buf = align_32byte(_ta_parameter_buf);
constexpr uint32_t ta_alloc = ta_alloc_ctrl::pt_opb::no_list
| ta_alloc_ctrl::tm_opb::no_list
| ta_alloc_ctrl::t_opb::no_list
| ta_alloc_ctrl::om_opb::no_list
| ta_alloc_ctrl::o_opb::_16x4byte;
constexpr struct opb_size opb_size = { .opaque = 16 * 4
, .opaque_modifier = 0
, .translucent = 0
, .translucent_modifier = 0
, .punch_through = 0
};
holly.SOFTRESET = softreset::pipeline_soft_reset
| softreset::ta_soft_reset;
holly.SOFTRESET = 0;
core_init();
init_texture_memory(opb_size);
uint32_t frame_ix = 0;
while (1) {
ta_polygon_converter_init(opb_size.total(),
ta_alloc,
640 / 32,
480 / 32);
auto parameter = ta_parameter_writer(ta_parameter_buf);
for (uint32_t i = 0; i < num_faces; i++) {
transform(parameter, cube_faces[i], 4);
}
parameter.append<ta_global_parameter::end_of_list>() = ta_global_parameter::end_of_list(para_control::para_type::end_of_list);
ta_polygon_converter_transfer(ta_parameter_buf, parameter.offset);
ta_wait_opaque_list();
core_start_render(frame_ix);
core_wait_end_of_render_video();
while (!spg_status::vsync(holly.SPG_STATUS));
core_flip(frame_ix);
while (spg_status::vsync(holly.SPG_STATUS));
theta += half_degree;
frame_ix = (frame_ix + 1) & 1;;
}
}