dreamcast/scene.cpp
2023-12-05 21:53:04 +08:00

67 lines
1.3 KiB
C++

#include <cstdint>
#include "holly/ta_parameter.h"
/*
0,-.5
|
---
-0.5,0.5 | 0.5,0.5
*/
struct triangle {
float x;
float y;
float z;
uint32_t color;
};
const struct triangle scene_triangle[4] = {
{ -0.5f, 0.5f, 1/10.f, 0x00000000}, // the first two base colors in a
{ -0.5f, -0.5f, 1/10.f, 0x00000000}, // triangle strip are ignored
{ 0.5f, 0.5f, 1/10.f, 0xffff00ff},
{ 0.5f, -0.5f, 1/10.f, 0xffffff00},
};
static float theta = 0;
constexpr float one_degree = 0.01745329f;
uint32_t scene_transform(volatile uint32_t * scene)
{
uint32_t ix = 0;
triangle(&scene[(32 * ix) / 4]);
ix++;
for (int i = 0; i < 4; i++) {
bool end_of_strip = i == 3;
float x = scene_triangle[i].x;
float y = scene_triangle[i].y;
float x1;
x1 = x * __builtin_cosf(theta) - y * __builtin_sinf(theta);
y = x * __builtin_sinf(theta) + y * __builtin_cosf(theta);
x = x1;
x *= 240.f;
y *= 240.f;
x += 320.f;
y += 240.f;
vertex(&scene[(32 * ix) / 4],
x, // x
y, // y
scene_triangle[i].z, // z
scene_triangle[i].color, // base_color
end_of_strip);
ix++;
}
end_of_list(&scene[(32 * ix) / 4]);
ix++;
theta += one_degree;
return ix;
}