This rearranges scene.cpp to a file organization that more closely follows which code is responsible for what area of (hardware) initialization. All TA and CORE register accesses now use the new ta_bits.h and core_bits.h, respectively.
6 lines
87 B
C++
6 lines
87 B
C++
#pragma once
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#include <cstdint>
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uint32_t scene_transform(volatile uint32_t * scene);
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