dreamcast/Makefile
Zack Buhman bcaa9789cf texture_memory_alloc: rework texture memory allocation
The previous texture_memory_alloc.hpp was written based on an
incorrect understanding of the "32-bit" and "64-bit" texture memory
address mapping.

The primary motivation is to rearrange the texture memory address map
so that "textures" (64-bit access) do not overlap with 32-bit
accesses, such as REGION_BASE or PARAM_BASE.
2024-05-12 17:06:00 +08:00

18 lines
312 B
Makefile

all: $(patsubst %.cpp,%.elf,$(wildcard example/*.cpp))
phony:
example/arm/%.bin: phony
make -C example/arm $*.bin
include common.mk
geometry/%.hpp: geometry/%.obj
PYTHONPATH=regs/gen python tools/obj_to_cpp.py $< > $@.tmp
mv $@.tmp $@
include example/example.mk
include pokemon/pokemon.mk
.PHONY: phony