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dreamcast/example
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Zack Buhman 1078037226 icosphere: adjust lighting
2023-12-25 22:11:53 +08:00
..
cube.cpp
example: add icosphere
2023-12-24 17:48:20 +08:00
example.mk
example: add icosphere
2023-12-24 17:48:20 +08:00
font_bitmap.cpp
font_*: fully parameterize source/destination bit depth
2023-12-23 21:55:03 +08:00
font_outline_punch_through.cpp
font_outline_punch_through: implement punch through
2023-12-24 01:12:08 +08:00
font_outline.cpp
font_outline_punch_through: implement punch through
2023-12-24 01:12:08 +08:00
icosphere.cpp
icosphere: adjust lighting
2023-12-25 22:11:53 +08:00
macaw_cube_render_to_texture.cpp
example: add macaw_cube_render_to_texture
2023-12-18 02:10:52 +08:00
macaw_cube.cpp
example: add lighted cube
2023-12-24 16:24:27 +08:00
macaw_multipass.cpp
memorymap: add texture_memory64
2023-12-17 23:04:19 +08:00
macaw_twiddle.cpp
memorymap: add texture_memory64
2023-12-17 23:04:19 +08:00
macaw.cpp
memorymap: add texture_memory64
2023-12-17 23:04:19 +08:00
maple_controller.cpp
example: refresh
2023-12-17 22:45:52 +08:00
maple_device_request.cpp
example: new maple "get_condition" demo
2023-12-15 22:08:23 +08:00
maple_vibrator.cpp
example: add maple vibrator example
2023-12-17 12:57:06 +08:00
maple_wink.cpp
maple: remove cruft from maple_wink
2023-12-15 19:06:59 +08:00
serial_transfer.cpp
example: refresh
2023-12-17 22:45:52 +08:00
sprite.cpp
memorymap: add texture_memory64
2023-12-17 23:04:19 +08:00
translucency.cpp
memorymap: add texture_memory64
2023-12-17 23:04:19 +08:00
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