dreamcast/holly/background.hpp
Zack Buhman 8cead9614f add pipelined rendering examples
This adds a new texture memory allocation header,
texture_memory_alloc2.hpp, with two of each memory area.

This also adds two new examples, "cube_textured" and "cube_vq" that
demonstrate using the new texture_memory_alloc2 to perform CORE
rendering, geometry transformation, and tile acceleration
concurrently.
2024-09-09 04:20:40 -05:00

8 lines
172 B
C++

#pragma once
#include <cstdint>
void background_parameter2(const uint32_t background_start,
const uint32_t color);
void background_parameter(const uint32_t color);