dreamcast/geometry/plane2.hpp

32 lines
885 B
C++

#pragma once
#include "geometry.hpp"
namespace plane {
constexpr position__color vertices[] = {
{ {-10.000000f, 0.000000f, -10.000000f}, { 0.011800f, 1.000000f, 1.000000f} },
{ {10.000000f, 0.000000f, -10.000000f}, { 1.000000f, 0.003900f, 0.066700f} },
{ {-10.000000f, 0.000000f, 10.000000f}, { 0.019600f, 1.000000f, 0.019600f} },
{ {10.000000f, 0.000000f, 10.000000f}, { 1.000000f, 0.952900f, 0.011800f} },
};
constexpr vec2 texture[] = {
{ 1.000000f, 0.000000f },
{ 0.000000f, 1.000000f },
{ 0.000000f, 0.000000f },
{ 1.000000f, 1.000000f },
};
constexpr vec3 normals[] = {
{ -0.000000f, -1.000000f, -0.000000f },
};
constexpr face_vtn faces[] = {
{{1, 0, 0}, {2, 1, 0}, {0, 2, 0}},
{{1, 0, 0}, {3, 3, 0}, {2, 1, 0}},
};
constexpr uint32_t num_faces = (sizeof (faces)) / (sizeof (face_vtn));
}